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BLOG FICTION

Tempestuous Tours (Crossing Worlds: A Visitor's Guide to the Three Lands #2). A whirlwind tour of the sites in the Three Lands that are most steeped in history, culture, and the occasional pickpocket.

New installments:


FROM THE BACKLIST

In honor of Independence Day in the USA, a novel-within-a-novel about revolution.


Checkmate (The Eternal Dungeon: Sweet Blood #4).

The Eternal Dungeon is no longer a prison. It's a battlefield.

Split apart from their closest loves and friends, a small group of prison-workers seek to abolish the use of torture against prisoners in the queendom's royal dungeon. Time is running out, for the deadly High Seeker has already flogged and executed prison-workers who oppose his policies.

Do the reformers have enough time and skill to bring about radical change in the dungeon? Will they be able to overcome their mistrust of one another?


NEWS & UPCOMING FICTION

I hope those of you who have been affected the heat waves have been keeping cool. I and my family are nicely air-conditioned so far, but the past month or so has seen me dealing with a documentation problem, a flooded basement, and three family medical crises leading to trips to the emergency room and, in one case, a stay in the hospital.

All that hanging around for doctors to arrive has left me plenty of time in which to write, but I fell short of time in June in which to edit and lay out my next e-book. So I've rescheduled the release of the now-aptly-titled "Wait" to August.

In the meantime, I've decided to add in a new feature to my monthly updates: "From the Backlist." I know that I have a somewhat formidable backlist, and it may seem challenging to know where to start with it. Here's the secret: Start anywhere. I've written nearly all my stories so that they can be read independently of one another. Of course, if you hate spoilers with a passion, you'll want to start at the beginning of each series cycle. But otherwise, you may enjoy having the chance to dip into various spots of my backlist.

Website news: I've added Edward Eager to my Links page and have updated the links to other authors. Among other things, the site of Sylvia Engdahl (which hasn't been updated since 2024) has gone down, which is a little alarming, since the author was born in 1933. If you're interested in her writings, her quite-reasonably-priced books and ebooks are still available at bookstores - though for how long, I can't say; her more recent novels are self-published. Her Children of the Star trilogy, which I first read as a teen, deeply influenced my own writing. (I unconsciously swiped the ending of The Breaking from one of her novels.)


My fiction announcements are also available by e-mail and feeds.

Stream of Dying


ONLINE E-BOOK (html, epub, mobi, pdf, and xhtml)

Free at my website.


The Motley Crew (The Thousand Nations). When a young man named Dolan flees from the north, he faces danger on all sides. The Northern Army wants him back. The Empire of Emor wants him dead. His native homeland of Koretia may not want him at all. And his only protection is a man with motives that are mysterious and possibly deadly.

New installment:

Side story | Stream of Dying. All right, so you're captured.


BLOG FICTION

Tempestuous Tours (Crossing Worlds: A Visitor's Guide to the Three Lands #2). A whirlwind tour of the sites in the Three Lands that are most steeped in history, culture, and the occasional pickpocket.

New installments:


UPCOMING FICTION

My next release will be a Law of Vengeance side story: "Wait." You'll encounter a few characters you already know.


My fiction announcements are also available by e-mail and feeds.

Apprehension of the Ambassador


ONLINE E-BOOK (html, epub, mobi, pdf, and xhtml)

Free at my website.


The Motley Crew (The Thousand Nations). When a young man named Dolan flees from the north, he faces danger on all sides. The Northern Army wants him back. The Empire of Emor wants him dead. His native homeland of Koretia may not want him at all. And his only protection is a man with motives that are mysterious and possibly deadly.

New installments:

4 | Apprehension of the Ambassador. A border crossing gone awry turns an escape into a new realm of danger.

Historical Note. [The historical note appears at the end of the omnibus, after the side stories.]


BLOG FICTION

Tempestuous Tours (Crossing Worlds: A Visitor's Guide to the Three Lands #2). A whirlwind tour of the sites in the Three Lands that are most steeped in history, culture, and the occasional pickpocket.

New installments:


News and upcoming fiction )


My fiction announcements are also available by e-mail and feeds.

Heir


ONLINE E-BOOK (html, epub, mobi, pdf, and xhtml)

Free at my website.


Blood Vow (The Three Lands). He has taken a blood vow to the Jackal God to bring freedom to his land by killing Koretia's greatest enemy. But what will he do when the enemy becomes his friend?

New installment:

Side story | Heir. Secrets can destroy. Secrets can also heal.

New omnibus:

Blood Vow: Novel and Side Stories.


BLOG FICTION

Tempestuous Tours (Crossing Worlds: A Visitor's Guide to the Three Lands #2). A whirlwind tour of the sites in the Three Lands that are most steeped in history, culture, and the occasional pickpocket.

New installments:


News & upcoming fiction )


My fiction announcements are also available by e-mail and feeds.

Twisted


FREE ONLINE E-BOOK (html, epub, mobi, pdf, and xhtml)


The Motley Crew (The Thousand Nations). When a young man named Dolan flees from the north, he faces danger on all sides. The Northern Army wants him back. The Empire of Emor wants him dead. His native homeland of Koretia may not want him at all. And his only protection is a man with motives that are mysterious and possibly deadly.

New installment:

  • Side story | Twisted. No matter how you twist away, you cannot escape fate. But you can determine how you meet it.


BLOG FICTION

Anahita Most Strong (holiday gift story). "Anahita leapt from a hundred times the height of a man and ran powerfully. Strong and bright, tall and beautiful of form, she sent down by day and by night a flow of motherly waters." An ancient Persian tale retold by me from a translation of the Avesta by James Darmesteter.

Tempestuous Tours (Crossing Worlds: A Visitor's Guide to the Three Lands #2). A whirlwind tour of the sites in the Three Lands that are most steeped in history, culture, and the occasional pickpocket.

New installments:


Round-up of fiction released in 2025 )


NEWS & UPCOMING FICTION

In reference to my concussion in early November: My head is close to normal again, so I'm able to do late-stage editing once more.

As I already explained to my subscribers, I've decided to drop early access fiction in favor of releasing my stories to all my readers at the same time. Next up on my release schedule is Suspicion of the Guards (The Thousand Nations: The Motley Crew #3).

I've put together my release schedule for 2026, though these days I often have to be nimble on my feet and juggle my schedule to fit what's happening in my life. I can summarize my 2026 schedule by saying that this year I plan to release fiction from Chronicles of the Great Peninsula and Turn-of-the-Century Toughs. Those of you who are readers of the Toughs cycle have been extremely patient with my delay in posting more fic; I appreciate it. I hope to reward your patience.

Flight Through the Forest


ONLINE E-BOOK (html, epub, mobi, pdf, and xhtml)

Free at my website.


The Motley Crew (The Thousand Nations). When a young man named Dolan flees from the north, he faces danger on all sides. The Northern Army wants him back. The Empire of Emor wants him dead. His native homeland of Koretia may not want him at all. And his only protection is a man with motives that are mysterious and possibly deadly.

New installment:

2 | Flight Through the Forest. When you're fleeing from high danger, you have little choice in your companions.


EARLY ACCESS

My readers at Patreon and Ream get the first look at Twisted (The Thousand Nations: The Motley Crew side story). That short story will go into general release next month.


BLOG FICTION

Tempestuous Tours (Crossing Worlds: A Visitor's Guide to the Three Lands #2). A whirlwind tour of the sites in the Three Lands that are most steeped in history, culture, and the occasional pickpocket.

New installments:


NEWS & UPCOMING FICTION

As some of you already know, I posted last month's update two days after I tripped on an uneven sidewalk, banged my head three times against a metal fence, and acquired a concussion, not to mention a broken leg. (I consider that update to be one of the greatest accomplishments of my life.)

Unfortunately, the concussion delayed my completion of "Heir" and its accompanying Blood Vow omnibus, since putting together an omnibus requires a concentrated mind I just don't have at the moment. I've moved those two projects to next year's schedule. In their place, I've juggled my release schedule in order to offer my Ream and Patreon readers a side story this month from The Motley Crew.

The timing of my next e-book installment release is a little uncertain at the moment, since my recovering head is still at the stage where, every time I edit a story, I introduce more errors than I correct. However, I hold out hope that I'll be able to get a new e-book installment out in January. In the meantime, as you can see, I'm continuing to bring out blog fiction.

Fortunately, the concussion hasn't stopping me from writing stories. Among other things, I've finished composing Motley Mayhem, the third novel in the Thousand Nations series.


Ways to offer me a tip, financial or nonfinancial )

Deadly Introductions


ONLINE E-BOOK (html, epub, mobi, pdf, and xhtml)

Free at my website.


A Visitor's Guide to the Three Lands: Novel and Side Stories (Crossing Worlds). Are you considering visiting the Great Peninsula? Are you in need of a guide? This guidebook by the internationally famous Ambassador of the God's Land will introduce you to the charming quirks (and deadly dangers) of the Three Lands of the Great Peninsula.

New installments:

1 | Deadly Introductions [expanded edition]. How to introduce yourself to inhabitants of the Great Peninsula, without being killed.

Index to the Guidebook. A detailed table of contents, serving as a chronological index to topics in the guidebook.


EARLY ACCESS

My readers at Patreon and Ream get the first look at Loyal Revenge (The Three Lands: Empty Dagger Hand side story). That short story will go into general release next month.


BLOG FICTION

Tempestuous Tours (Crossing Worlds: A Visitor's Guide to the Three Lands #2). A whirlwind tour of the sites in the Three Lands that are most steeped in history, culture, and the occasional pickpocket.

New installments:


UPCOMING FICTION

I'm at the final stages of editing Flight Through the Forest (The Thousand Nations: The Motley Crew #2). Barring major disasters, I'll be able provide early access to it to my Patreon and Ream readers next month.


Ways to offer me a tip, financial or nonfinancial )

BLOG FICTION

Tempestuous Tours (Crossing Worlds: A Visitor's Guide to the Three Lands #2). A whirlwind tour of the sites in the Three Lands that are most steeped in history, culture, and the occasional pickpocket.

Latest installments:


EARLY ACCESS

A Visitor's Guide to the Three Lands: Novel and Side Stories (Crossing Worlds), which includes an expanded version of Deadly Introductions, is now available to my Patreon and Ream readers. The omnibus will go into general release next month.


NEWS

Early access previews at Patreon and Ream

I'm now providing one-month-early previews of my new e-book fiction through Patreon and Ream. I want to give a treat to readers who financially support me, while still making those stories quickly available to the rest of my readers. The early access model seems to be the best way to handle that.


General news and upcoming fiction )

Ways to offer me a tip, financial or nonfinancial )

BLOG FICTION

Tempestuous Tours (Crossing Worlds: A Visitor's Guide to the Three Lands #2). A whirlwind tour of the sites in the Three Lands that are most steeped in history, culture, and the occasional pickpocket. ¶ Latest installments:


NEWS

About a millisecond before I was about to release my next ebook, a medical crisis occurred in my family (though not to me or my companion). It's the sort of crisis that involves dozens of members of a support team, professional and nonprofessional. I'm one of the two people coordinating all that. I'll continue posting blog fiction here whenever I can, but expect my presence here to be light for a while.

Light and Love

All of the fiction below is free.


E-BOOKS (html, epub, mobi, pdf, and xhtml)

Law Links: Novel and Side Stories (The Three Lands). Few events are more thrilling in a young man's life than a blood feud between two villages. Or so Adrian thought. ¶ Torn between affection toward his traditional-minded father and worship of his peace-loving, heretical priest, Adrian finds himself caught between two incompatible visions of his duty to the gods. Then the Jackal God sends Adrian a message that will disrupt his world and send him fleeing to a new and perilous life. ¶ Mythic historical fantasy (secondary world, late antiquity). Reissued omnibus, with new front matter and back matter; no changes to the story texts.

Death Mask: Novel and Side Stories (The Three Lands). For eighteen years, he has survived in an army unit where few soldiers live more than two or three years. Now he finds himself in circumstances where his life is a living hell. Will the soldier who defied death find that life is too great a challenge? ¶ Soldiers, spies, slaves, rebels, assassins, gods, and men who set out to break him . . . The Lieutenant of the Border Mountain Patrol will learn that his greatest test is himself. ¶ Mythic historical fantasy (secondary world, late antiquity). New omnibus, with typos corrected and a new novelette:

  • Light and Love (Death Mask side story): In a world where two people who love each other must enter into the role of antagonists, what will preserve their love? ¶ Tryphena is a maiden. To her brother falls the responsibility of choosing her husband. ¶ Then war comes, and with it arrive a wise goddess of death and destruction, an enemy soldier of uncertain character, and a masked god who can turn evil into good. ¶ Who will rule Tryphena's heart and conscience? And how can she and her brother prevent war from breaking out between them?


BLOG FICTION

Tempestuous Tours (Crossing Worlds: A Visitor's Guide to the Three Lands #2). A whirlwind tour of the sites in the Three Lands that are most steeped in history, culture, and the occasional pickpocket. ¶ Mythic historical fantasy (secondary world, late antiquity). Latest installments:


News )

Ways to offer me a tip, financial or nonfinancial )

Excerpts from Ancient Inscriptions of the Great Peninsula.


WALL

Peter, the Great Chara of Emor and Its Dominions, Judge of the People, Commander of the Armies, Lord of the Marcadian Mountains, Ruler of the Arpeshian Nation, Master of the Koretian Land. He helped the Ambassador to bind the Three Lands in a Golden Chain of Peace.

Commentary

This inscription is found on one of the most stunning survivals of ancient times: an eleventh-century wall, originally eighty meters long, on which are preserved the names of all the Charas of the Empire of Emor, one of the ancient Three Lands of the Great Peninsula.

The end of the inscription tells us that the owner, whose name has not survived, paid for the creation of this wall in order that the names of the Charas should not be forgotten. Each massive stone contains the name of a Chara, his titles, and the act for which he was most remembered. The titles of the Charas gradually become more elaborate until the titles peak in length at the time of the Chara Peter. The later Charas have shorter titles, suggesting that the empire was in decline, and territory was being lost. The wall may have been built in an attempt to preserve what was most in danger of being lost during the eleventh century: memory of the Three Lands.

This wall is our main source of knowledge about the Charas. Little is known about the Chara Peter, but references to him elsewhere suggest he was widely admired by his subjects. This wall connects him with the "Ambassador," whose identity is known through other epigraphs.


TOMB

HERE LIE BURIED THE ASHES OF ANDREW [words missing]
LORD AND AMBASSADOR [words missing]
[lines missing]
FR[IEND] OF THE CHARA
[lines missing]

Commentary

For centuries, Andrew – also known as Lord Andrew and as the Ambassador – was a legendary figure in the Great Peninsula. The rediscovery of his tomb showed that he was a real man. Sadly, before modern archaeology could develop, his tombstone deteriorated; these are the only fragments that remain of its inscription. The surviving words appear to confirm part of the legend, which is that the Ambassador was a friend to one of the Charas.

Lord Andrew is known to be the author of the original version of the International Law, which forms the basis for the Great Peninsula's modern law system. The International Law has been dated to after the death of the Chara Peter, but the dates are close enough that Lord Andrew might have consulted beforehand with the Chara Peter. Alternatively, perhaps helped the Chara Peter put some of the international law system's practical principles of peacemaking into use. In either case, this would explain why the Chara Peter was regarded by his subjects as an exemplary ruler.


WAX TABLET

I LOVE THE LAW.
I LOVE THE CHARA.
I WISH I HAD A FRIEND.

PsN (CTB)

Commentary

This wooden tablet was found by archaeologists in the remains of a mansion in the former Town of Brookside. Perhaps it was sent as a keepsake to kinfolk. It is signed by young Peter son of Nicholas, who had evidently not yet acquired the imperial title of Chara To Be, but who was anticipating doing so.

From the looks of it, this was a schoolboy exercise in learning to write. It was inscribed on a fresh wax tablet; while the wax no longer remains, the scratch-marks of the stylus can be clearly deciphered in the wood. The Chara mentioned in the exercise was Peter's father, the Chara Nicholas. That Peter referenced him in such a manner suggests the young heir had a distant, formal relationship with his father. The final, sad sentence indicates how isolated the boy must have been during his upbringing.


INK TABLET

Boy, 8, Kn cap, to L Carl, En cap, 40 gc.

[Boy, 8, Koretian capital, to Lord Carle, Emorian capital, 40 gold coins.]

Commentary

This tablet was found near the southwestern marshes of Daxis, preserved in a bog. It is one of several tablets found next to the body of a man who evidently slipped into the bog while travelling. (The body was so badly deteriorated that it yielded little information.)

The inked words on the tablets are written in Emorian. The content of the tablets suggest that this was an Emorian slave-seller, on his way to purchase more merchandise. A date on this tablet indicates that this particular sale of an eight-year-old boy – rather cheap, by the standards of that century – took place in the same year that Koretia fell to Emorian forces (961). So the boy may have been a Koretian victim of wartime invaders.

Of special interest is the reference to Lord Carle. It is known from other sources that, at one point, Andrew (not yet a lord) tried to kill this powerful Emorian lord, who lived in the Chara's palace. This tablet may indicate Andrew's motive, for priestly chronicles indicate that Andrew – who had the dark skin of a Koretian or Daxion – was eight years old at the time that Koretia fell.

Ultimately, however, neither the slave-seller nor Lord Carle made the decisions that led to the boy's captivity. The decision to hold Koretia captive was made by the Chara Nicholas and was upheld by his successor, the Chara Peter.

Not until the tenth year of his reign did the Chara Peter release his hold on Koretia. By that time, he may have had strong motive to do so.


GRAFFITI

—Portia loves Peter.

—You fool, do you really think Andrew will give up the Chara?

Commentary

This amusing interchange of graffiti was discovered by archaeologists at the site of the Emorian capital's ancient stadium. The first inscriber may have acquired a romantic crush upon the Chara Peter, either by hearing reports of him or by seeing him from a distance at the stadium. A second inscriber points out that the Chara is already taken by Andrew.

This inscription was evidently made before Andrew obtained any titles, but after he had risen high enough in rank to have acquired a special association with the Chara Peter, one that Andrew would be reluctant to give up to another "love."

Just how Andrew acquired his freedom from slavery, and how Andrew first came to speak with Peter, is unknown. However, it seems likely that Peter would have crossed paths with Andrew at some point in the latter's slave years, since Andrew was owned by one of the Chara's council lords. At some point, the two unhappy young men must have discovered that they had mutual interests.


CURSE TABLET

To Lord Andrew, I plead of your pity to ask your wine-friend the Chara to extract from their thief the six silver coins which I have lost.

Commentary

Ancient curse tablets, usually carved upon lead sheets, were designed as petitions to gods or goddesses to take action against another person. In Emor, where the law system was venerated, such tablets usually took the form of petitions to law courts. Less commonly, the curse tablets might petition the Chara, the law's chief representative.

This curse tablet, which was found in the remains of the ancient law court in Emor's capital, is the only surviving tablet to petition a third party to intervene with the Chara. The tablet is quite specific in identifying the relationship that arose between Lord Andrew and the Chara Peter: wine-friendship, a pledge of lifelong friendship made through the sharing of wine in a single cup.


DAGGER

[Close-up image of the tip of a dagger hilt.]

Commentary

The provenance of this handsome dagger leaves no doubt that it was originally owned by Lord Andrew. With its hilt and sheath elaborately carved from bone, the dagger now comprises the centerpiece of the Peninsularean Museum's exhibit on ancient life in the Great Peninsula. It is considered to be the finest surviving example of ancient craftsmanship.

The question is how Lord Andrew acquired such a rich item. The answer may lie at the tip of the dagger, where an extremely tiny emblem can be seen upon careful scrutiny. The minuteness of the royal emblem of the Charas suggests that the gift-giver did not wish the emblem to be noticed by anyone except the gift-recipient.

Did Peter initially keep his friendship with Andrew secret? Or did he merely hesitate to reveal to the world the extent to which he felt love for the former slave?


CUP

From Andrew to Peter, with love

From Andrew to his ward, with love

Commentary

This silver wine cup, plain but with beautiful proportions, has proved to be the most mysterious object tied to Lord Andrew.

Its provenance is broken, but it is said to have been recovered from the ruins of the Daxion capital. Legend links Lord Andrew with Daxis. The family that has handed down this cup, over the space of centuries, insists that the cup once belonged to Lord Andrew, and that this was the very wine-cup of friendship that he shared with the Chara Peter.

Though this tale may be somewhat simplified, epigraphists have confirmed that the engravings on the bottom of the cup are from the tenth century, and that the engravings were not made by a skilled craftsman. Moreover, the second inscription, while from the same hand as the first, differs in two important respects. The first inscription is in Emorian, while the second is in Daxion. And the first inscription is in a firm hand, while the second appears to waver.

From this, a scholarly speculation can be built. This may have been a gift from Lord Andrew to the Chara Peter, during the time that they lived together in the Chara's palace. After the Chara's death, Lord Andrew may have recovered the cup and taken it with him to Daxis. There he kept the cup until he grew old, whereupon he bequeathed it to his ward, who was Daxion.

If this speculation is true, then it is the firmest proof we possess that Lord Andrew valued his ties with the ruler whose empire had enslaved him. Whatever his motive may have been for befriending that ruler, Lord Andrew appears to have used his special position as the Chara Peter's wine-friend to secure peace between Emor and Koretia.


WILL

I, Peter, the Great Chara of Emor and Its Dominions, Judge of the People, Commander of the Armies, Lord of the Marcadian Mountains, Ruler of the Arpeshian Nation, do bestow my wealth upon the following people whom I value.

[text snipped]

. . . and unto Lord Andrew, Ambassador of Koretia, I do give my empire, my law, and our peninsula's peace. He will know how best to keep it.

Commentary

The text of this wholly remarkable will has survived because of a morbid ancient custom.

In ancient times, attendees to royal funerals were gifted with a ceremonial copy of the dead person's will, for remembrance's sake. This particular copy was in parchment and managed to pass through warfare and neglect, surviving to the present day.

The most remarkable aspect of the will, of course, lies in its final lines. Did the Chara Peter intend to will his entire empire to a former slave? Or did this line symbolically indicate Lord Andrew's ability to keep lawful peace in the Three Lands of the Great Peninsula, even after the loss of his royal friend?

If the latter, the Chara Peter's faith in Lord Andrew was justified, for it was Lord Andrew's subsequent peacemaking that permitted the creation of the International Law. Much has been lost since ancient times, but not the law, thanks to the friendship between these two men.


HISTORICAL NOTE

I drew the materials inscribed in this story from materials inscribed in Roman Britain. The one exception is the enormous wall.

That wall actually exists, but in Turkey. It was built in the second century CE by Diogenes of Oenoanda. The old man's motive was to preserve the teachings of the Greek philosopher Epicurus, "to help also those who come after us." Without that wall, with its 25,000-word inscription, we would know much less than we do about Epicureanism, which has been revived in modern times.


Permalink. This story was written for [community profile] trope_of_the_month, to the November 2024 prompt: Epistolary.


Close to Koretia's capital, by a short detour, you will find the scars of the Last Battle – so called because it was the final battle that took place in the Three Lands before the current period of extended peace. This battle occurred during the autumn of 991, after Koretia and Daxis fell into dispute with each other over territory. The heart of the battlefield was – by unhappy coincidence – the homestead of the current High Lord of Koretia. Visitors are permitted to enter that area to see the ruins of the home and farm – most poignantly, an overturned cradle, for the High Lord lost one of his great-grandchildren in the unexpected attack. The homestead has been left as it was on that day, as the High Lord's monument to the tragic futility of trying to resolve differences of opinion by warfare.

It was on this homestead, in 973, that the High Lord, then a young farmer, was called to what he believed would be his death at the Jackal's hands. The High Lord responded to that call, for the sake of a young man whom he loved. A small plaque of memorial for this occasion of friendship and loyalty can be found in the barn, which remains intact.

You will find many memorials like this throughout Koretia, for Koretians value strongly the blood brotherships that bind men together. Lifelong friendship is one of the strongest Koretian virtues, admired also by Daxions and Emorians, who have their own traditions of friendship.


[Translator's note: The Ambassador modestly fails to mention his own role in instigating the long peace. Breached Boundaries tells that tale, as well as offering readers a chance to get to know the High Lord of Koretia and his friend.]

Unlike the Sea of Storms, the Sea of Koretia is not an actual sea.

This is a matter of endless confusion, not only to mainland visitors, but also to Emorians and Daxions. I've even known a few Koretians who were convinced that a sea was hidden amidst the forestland of central Koretia.

Just why early inhabitants of Koretia dubbed their vast forest a sea, nobody can know for sure. But Koretia's forestland certainly holds all the wildness of a sea at storm.

Do not – I repeat, do not – try to enter the forest without an experienced guide. Remember that Koretia's early inhabitants found the forest to be so dangerous an environment that they hid themselves in mountain caves for centuries.

The edge of the forest, which you will encounter when you walk down the slope of Capital Mountain, is harmless enough. You will meet no dangerous beasts, other than the occasional viper or scorpion. Step carefully.

If you are planning to travel northward from this point, the best plan is to take the high way that winds north. It may seem like little more than a footpath, but it is the closest Koretia possesses to the broad, paved roads of Emor and Daxis – not surprising, since the high way was built by the Emorians during their occupation of Koretia, in order to permit troops to move swiftly. Even when on the high way, it is wise to keep your eye out for wildlife, especially if you step into the trees in order to answer your body's call of nature.

It is even wiser to keep your eye out for wild men. This is Koretia.


[Translator's note: The Sea of Koretia plays a starring role in The Motley Crew.]

Capital Mountain contains more treasures outside its caves.

The priests' house, on the lower slopes of the Koretian side of the mountain, is open to all peaceful visitors. Northern mainlanders are asked to leave their weapons at the door. Here services of Koretian worship are conducted for visitors and for the permanent inhabitants of the priests' house, namely the priests and the orphan boys that the priests care for. Orphan girls worship on the side of the house dedicated to the work of the healing women. Only women and girls are permitted into that area of the house.

Northern mainlanders are advised that Koretian priests, otherwise bladeless, often wear sacrificial blades on their belts during service. It is best not to test priests' tempers by invading the healing women's space.

Mainland visitors are sometimes surprised to learn that different forms of worship take place at different times of the day at the priests' house. The reason for this is simple: Koretians worship, not one god, but seven gods and goddesses. (An eighth divinity worshipped in ancient times, the Song Spirit, is now worshipped only by the Daxions.) Koretians are deeply devout people who depend heavily on their priests for interactions with the gods.

This has proved to be a problem in the past. Nothing less than the direct intervention of one of the Koretians' gods, the Jackal, was able to bring an end to centuries of abuse of their power by the priests. Fortunately, all but a few priests now follow the wise guidance of the Jackal, who serves as Koretia's ruler and god-man.

The priests' house thus has a very mixed history, representing the best and worst that Koretia can be. For the best, you may wish to visit the small room that is dedicated to the Unknowable God, a higher overlord divinity who lies behind all the other gods and goddesses. This room was once inhabited by the Jackal, in his years before he took the throne.

A final word: Visitors often enquire as to the location of the older house that was used by priests in ancient times. This house is no longer in use and is privately inhabited. If you should stumble across it, I strongly suggest you not enter it. I have a tendency to react violently when startled.


[Translator's note: Both the priests' house and the older gods' house feature in Blood Vow.]

TOUR OF CAPITAL MOUNTAIN AND THE NEARBY COUNTRYSIDE

Capital Mountain

There are three ways to reach Koretia from the capital of Daxis. The most interesting way is through the caves of Capital Mountain.

Along with the black border mountains (which I will describe later), Capital Mountain contains the earliest traces of human history in the Great Peninsula. Historians have been unable to fix a date to the arrival of humans upon this peninsula, but it is likely to have occurred many centuries before the earliest surviving historical records, which date from a millennium ago.

You may look in vain through the caves of Capital Mountain for the striking ancient murals that occur in portions of the black border mountains. Indeed, many a mainland visitor has exited the caves in disgust, complaining they contain no evidence of human habitation.

It is hard for peninsulareans to contain their laughter when this happens. For the unfortunate visitors have failed to notice the clear sign of ancient habitation there: the caves themselves.

With the exception of the largest cavern (of which I will speak next), all of the caves in Capital Mountain are man-made. Old tales say that the caves were gradually carved out during the time when the southern peninsula's earliest inhabitants sought shelter within the mountain. Eastern mainlanders in particular are likely to find these caves to be of interest; the caves show what their own ancestors might have built, had the eastern mainland proved as hostile to humans as did the vast forest of Koretia and the former forests of Daxis. Not until the southern peninsulareans found ways to tame those forests did the southerners emerge from Capital Mountain. At that time, tales say, Koretia and Daxis were founded.

The largest cave has been dubbed the Golden Cavern, for reasons that will be obvious to any visitor. This is considered to be the heart of the mountain, where the early southern peninsulareans met for common tasks. It is a sacred site to both Koretia and Daxis; please treat it with due respect.

Nearby, often overlooked, is a tunnel accessible only to young children. Children are encouraged to explore there. This tunnel leads to the Sanctuary, where Koretia's god-man first met . . .

Well, you will hear the tale for yourself, if you visit. Your children may enjoy playing there. I certainly did.


[Translator's note: The Golden Cavern and the Sanctuary appear in Blood Vow, where you will hear the tale of that important first meeting.]

Lower Straits Port

You will not want to linger here; Lower Straits Port is little more than a dock for landing. Looking out to the waters of the Daxion Gulf, you will see on your right, faint at the horizon, the southeastern islands of Daxis. You are well advised to skip a visit to them; they contain many deadly animals and a climate that has been known to kill even eastern mainlanders. Northern mainlanders have died while trying to reach the islands during the summer.

Directly ahead of you, just beyond an uninhabited island, is the mountainous coast of the eastern mainland. Northern mainlanders should be aware that the mountains lead to a portion of the eastern mainland that is covered by desert. The desert is just as deadly as the southeastern islands.

To your left is a roaring waterfall that marks the entrance to the Koretian Straits. If you have just left the straits, you probably don't wish to look in that direction.


The Daxion countryside

Daxis's capital can be reached by foot from Lower Straits Port, and that is the mode of travel I would advise between autumn and spring. Mainland visitors should probably not travel this far south in the summertime, unless they are here to conduct brief business.

In pleasanter weather (by mainland standards), the countryside near Lower Straits Port is enjoyable. You will likely pass friendly Daxions on the road, singing their way home. This will be your agreeable introduction to the famous Daxion custom of music-making.

The music will swell as you approach the homesteads near the Daxion capital. There is scarcely a home in all of Daxis where the inhabitants do not engage in joyful worship of their goddess, the Song Spirit, by joining in union with her through song. Do not be disappointed if some of the singing you first encounter seems disharmonious. These are not professional bards, whom you will meet later.

If you hate music, why are you in Daxis? Hastily make your way over the border to Koretia.


The capital of Daxis

The Great Peninsula holds five capitals: the capitals of the Three Lands, plus the capitals of Emor's northern dominions of Arpesh and Marcadia, which were once independent nations. Many of the provinces of Emor were once independent too, but their capitals were built at a time before the growth of cities; those former capitals remain towns.

Of the five capitals of the Great Peninsula – sometimes referred to simply as its cities – the oldest is not (as one might assume) Emor's capital. Daxis holds the distinction of having built the first capital, well before the founding of the Three Lands.

Perhaps as a result of this, it is the only capital to no longer retain its original palace. Daxis's palace, made of wood, has been remade many times, most recently during the reign of its late Queen. The palace is currently ruled over by a Regent, who is also guardian to the underage Princess. Because the Princess is so young and vulnerable, it can be difficult for foreign visitors to obtain entrance to the palace at present time. If your business there is of great importance, I recommend that you approach me for a pass, during one of my infrequent stays in the capital.

Outside of the palace, two sites in Daxis's capital are worth visiting. One is the city market, filled with the bounty of the Daxion harvest during most seasons. Daxis's cider and nuts are especially worth trying. Do not mistake Daxion cider – a culinary delight – for the inferior Emorian variety.

The other site is the Watchful Traveller, an inn. Among Daxis's many inns – all enjoyable places to rest and dine – this one has achieved fame because of a royal connection. It was here that Daxis's late Queen fled after her life was reputedly endangered, during the years before she came to power. It is said that she met there a couple of Koretian spies who aided her in her flight, but no further details are known.

Although no traces are left of that flight, you may hear in this inn some of the finest bards that Daxis has to offer. Even the Royal Bard of Daxis sometimes sings here. Because of the inn's popularity, you will want to book a room here well in advance of the touring season; this can be done through peninsularean booking agents in the major ports of the mainland.

It is quite possible to spend weeks in Daxis, exploring its bucolic countryside and enchanting villages and towns. However, equally enthralling sights await you over the border in Koretia.


[Translator's note: Literarily, Daxis is best explored through Breached Boundaries.]

[Translator's introduction: The fragmentary nature of this manuscript is most clearly shown in the portion providing detailed tours of famous sites in the Three Lands. It is not known whether additional tours were written, or whether the Ambassador of the God's Land simply lost interest after writing the sections that follow. Authors do have a tendency to grow bored after writing the exciting bits. Fortunately, what is preserved appears to be the heart of the manuscript: descriptions of the capital regions of the Three Lands. The surviving manuscript starts by telling readers how to get there. I suggest that, during these and subsequent chapters, readers keep on hand a map of the Three Lands of the Great Peninsula.]


INTRODUCTION

. . . is often thought that the easiest way to tour the Great Peninsula is to walk over the border and start exploring.

Mainland visitors who think this have not grasped the enormous distances between sites in the Great Peninsula. Just walking from the mainland border to the nearest peninsularean cities would take over a year. Even travelling by horse would be a rigorous journey, due to the twisting passes through the northern dominion mountains. Skilled guides would be required to reach one's destination.

The capitals of the Three Lands of the Great Peninsula – which are what most visitors wish to see – are far out of reach of a walking journey. Any visitor who wishes to get to his destination in a timely manner is well advised to travel to the mainland by ship.

You will not miss out on any important sites if you do so. On the contrary, the most important locations in the Three Lands are all grouped close to major ports.

"But which port shall I visit?" you may ask.

I will address that question soon. But first, let us look at which ports you should depart from.


Ports of departure

Mainlanders are blessed by a variety of ports from which to travel to the Great Peninsula. Which port you choose is likely to be determined by where you live.


Eastern mainland departures

Eastern mainlanders generally find it most convenient to depart from their own ports, especially at Lizard Lake and Wolf River. Which ship you take does not really matter; they all stop at the major ports of the Great Peninsula. However, it can be helpful, if you do not already know a peninsularean language, to choose a ship whose sailors know at least one of the peninsularean tongues. In that way, you can pleasantly combine ship-journey time with linguistic education that will serve you well during your travels.


Northern mainland departures

Northern mainlanders who wish to visit the east coast of Emor, or the capital region of Koretia and Daxis, are best off departing from Wolf River Port. Otherwise, take a ship that stops at one of the western mainland ports; it will arrive quicker at the western ports of the Great Peninsula.

Those who have never journeyed by ship before (which describes most northern mainlanders) will wish to know that eastern mainland ships accept many types of bartered goods as payment for the passage. They do not, however, accept human corpses as payment.


Ports of arrival

Again, where you live will help to determine where you go when you visit the Great Peninsula. But in this case, you may prefer to go farther afield in order to visit a place you long to see.

There are five main touring areas in the Great Peninsula. They are, by port:


Dominion ports

If you want to visit Emor's Dominion of Marcadia, travel to the east coast of the Great Peninsula. If you want to visit Emor's Dominion of Arpesh, travel to the west coast of the Great Peninsula.

Or do the reverse. It really doesn't matter, because the capitals of those dominions are located almost dead center between the coasts, a few miles from each other. Once you disembark, you have a long journey ahead of you by river boat or horse, but the scenery on the way is breathtaking.


Eastern ports of Emor

Further south are a number of quiet fishing villages, along the eastern coast of Emor. A reminder here that the Empire of Emor is divided into three parts: the northern dominions, the Central Provinces of Emor, and Southern Emor. I speak here of the coastline next to the Central Provinces and Southern Emor.

The most beautiful of these fishing villages are located in Southern Emor. If you wish, you can extend your travels from there to reach the capital of Emor.

Be warned, though, that Southern Emor is the most expensive region in the Great Peninsula. You will need deep purses to fund your journey there.


Lower Straits Port

Only those with hardy stomachs and great courage should try to travel to Lower Straits Port via the Koretian Straits. Many a ship has foundered in the straits.

Lower Straits Port can be reached from the ports of the western mainland, but not in a single year. As a result, the capital region of Koretia and Daxis receives fewer visitors than it deserves. If you are seeking a less crowded urban journey, one that is filled with history, this is the place to go.


Border Port

The most popular tour, for both northern mainlanders and eastern mainlanders, is of the borderland that lies between the northern and southern peninsula. Here you can visit all of the Three Lands, including the capital of Emor. There are many accommodations here for visitors, and the lodgings south of the border are reasonably priced. If you are uncertain where to start your travels in the Three Lands, you may wish to start here, at the ancient heart of the Great Peninsula.


West coast of Emor

Emor's west coast has little to offer except an enthusiastic welcome to trading ships. However, for the past few years, there has been a good deal of interest in the birthplace of the recently deceased Chara. His birthplace is a fishing village in the Central Provinces of Emor, easily reached from the western mainland. Nearby are battlefields from a number of Emorian wars. There have been far too many of those, alas.


[Translator's note: The supreme importance of landing at the right port is demonstrated in Empty Dagger Hand.]

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