Entry tags:
Gaming recs until the end of time: non-FF PS2 RPGs. \o/
So let's say you have played all the Final Fantasy games you can get your hands on; you have beaten Sephiroth in Kingdom Hearts and finished Jiminy's diary (that cricket hates you, doesn't he?) and your PS2 is suffering from neglect. Or replays.
And you know, there are a lot of other ways to make that machine work for its money. Below this cut is a partial list of PS2 RPGs that I've played at least part of and enjoyed. These are not critical reviews: my goal here is to convince you that one or more of these things would be fun to play, and then maybe even write/draw for. (I will be writing for at least three of them in
kink_bingo, I expect.) So I will be focusing on the positive. You can always feel free to ask me if you want to know what a game's weak points are. ...And you can also feel free to leave recs of your own; there are games that we own that I haven't listed here because I just haven't played enough of them, and there are plenty of games out there I haven't had a chance to play at all. And hey, there are games I didn't like that somebody else might want to pick up on the strength of your rec. I will be trying to keep spoilers to a minimum here, and I ask that you do also. :3
I'm going to start with a few things I don't feel all that comfortable recommending, because I haven't played as much of them as I want to, but they seem too cool to leave off:
Eternal Poison
I picked this one up on the strength of pre-release advertising, because it looked like a strategy RPG gone spooky. Which it is, if one needs a very shallow description. It also looks like it has immense replay value, since you can play the game from the side of any of a number of competitors for the same prize (and some of those sides can only be unlocked after you've played it enough). I was hooked instantly on the first characters the game introduces: a heartless loligoth witch, her talking wolf companion (not cuddly and doofy the way companion animals often are, but dangerous and deep-voiced, pinging me in my doggystyle places), and a boy she enslaves. Yes. Magic kink, bestiality, noncon D/s in the first five minutes. Also it's really pretty. I need to go back to this one. The strategy battle system is really what hampered it around here; strategy combats take a while, so there were big blocks of slowdown in between story parts that...hmm, make it hard for us to play the game together? But it was awesome all the same.
Magna Carta: Tears of Blood
The other one I need to go back and finish someday. What hooked me on MC was the shape of the political conflict: the player characters are humans, and humans are a relatively recent arrival on this continent, but they've been at war with the demihuman race that inhabited the area first. The characters seem pretty sure that they're in the right, but the game leaves it ambiguous enough for there to be places to question that, which I love. And there are some wonderful interpersonal relationships, including the crush-on-my-savior type and the friends-through-adversity type. And at the point we'd gotten to, it really seemed like the plot was going fascinating places.
And then we have games that I have seen endings for:
Shadow Hearts
There are three games in this series; I haven't played the third one, From the New World, so I am talking here about the first two: Shadow Hearts and Shadow Hearts: Covenant. Both of these games center around Yuri Hyuga, a young man with the unusual ability to fuse with the souls of monsters he's defeated, taking different demonic forms in battle. (You can hear my xeno ping go off from there, can't you?) Unlike standard RPG fantasyland settings, SH games take place in an AU version of the real world, in the first quarter of the 20th century. They have a pretty unique flavor -- the first one is darker, with sidequests into rooms splattered with survival-horror quantities of blood, and the second one plays up the cracky weirdness (there is an elephant-sized purple persian kitten boss fight, okay), but both do cool things with themes of accepting one's own darkness. Also, I may have mentioned, demon sex.
Suikoden series
Aaaaah Suikoden. If I could live in a video game world, it would be this one. All of the games in the main Suikoden series (that's the numbered ones and Tactics) take place in the same world, in different regions and at different crucial points in history. (Which is to say: world building dorks, take note.) The first two are PS1 games, hard to find and usually really expensive when you can track them down; III, IV, Tactics, and V are all for the PS2 and should be easier to get hold of. Because they take place in different places/times, you can play any of them distinct from the others (though of course they reference each other, and III in particular has a lot of references to I and II, which are fun to pick up).
The stories in Suikoden games tend to be more about political conflict and less about The One Shiny Rock That Saves The World (though there are definitely still some important shiny rocks). These are not games where a pack of three heroes are the only thing standing between us and destruction: you recruit armies, fight major battles, and fill up your base not only with the soldiers who will fight in your parties but also with the blacksmith and the minigame mahjong player and the guy whose only job is to change the look of your menus. Each game, to get the best possible ending, requires you to recruit all 108 of the Stars of Destiny to your side, because it's the combination of all your strengths that will get you through the conflict. Needless to say, teamwork and competence are big huge draws here. This series is also an awesome one for anybody looking for COOL FEMALE CHARACTERS: there are a lot of them, often in positions of power, and they're interesting and varied in their strengths. I ship an awful lot of het in Suikoden games, because the romances are often quiet and subtle and the women are good characters with roles of their own beyond Love Interest.
Tales of the Abyss
I am not qualified to talk much about the Tales series as whole, which has about a million games in it on about half a million systems. We haven't played nearly enough of them (yet!) to be really informed about the whole group. But from what I've seen, the series has a few overarching strengths: most notably, starting with characters who seem like pretty standard types and then telling stories where they grow and change a lot and make you root for them. ...Also, they are good at doofy, fun fanservice, the kind where your characters tease each other for having favorite attacking skills or where your reward for a complicated sidequest is the chance to put all of your party in bathing suits (and then watch them talk to each other about *that*).
Abyss in particular is a little bit of a tricky sell at the beginning, because the main character, Luke, has a lot of growing up to do. There are a few points where his attitude is maddening. But unlike a lot of game characters, he does grow, and learn from his mistakes, and by the end of the story he was one of my favorite game heroes. And the story revolves a lot around themes of predetermination vs. free will, whether the safety of knowing the future is worth the trade-off of losing choices, whether the sacrifice of one can secure the prosperity of others. It's much deeper, in short, than the bright colors and cute skits make it seem.
Valkyrie Profile: Silmeria
Man, where to start? Silmeria is the sequel(ish) to the first Valkyrie Profile game, which came out on the PS1 and was then re-released for PSP. And which I have not played. So Silmeria is entirely playable on its own, though I suspect that there are a few characters I'd have reacted to differently when they first showed up if I'd had the previous game to inform me. The title valkyrie is missing from Asgard; she had been banished as punishment for rebellious behavior and is now inhabiting a human body. ...Which she shares with the body's rightful owner, Alicia, a sweet young princess whose life has been complicated pretty severely by the way this alien presence talks through her. And that's before Silmeria's elder sister shows up to bring her home by force. Seriously, I was sold on this game in the first scene, when Silmeria and Alicia fight for control of the body. And the character design slays me; I could write a love letter to Alicia's thighs alone.
Over the course of the game, you wind up using your valkyrie powers to recruit the souls of a number of dead heroes, male and female, to fight alongside you. Allegiances shift, there's amazing powerplay, and there's at least one romantic relationship whose woobie fail slays me.
I wasn't sure about including these next few, though I love them -- but then I figured, okay, a lot of people have picked up the new Persona games but not as many people seem to have gotten into the other parts of the megaten series, so it might not hurt to mention them.
Devil Summoner: Raidou Kuzunoha vs. the Soulless Army
(There is a sequel to this one out now -- vs. King Abbadon -- but I haven't played it yet. please no spoilers!) I love this game for its style. So much. So, so much. You play a teenage demon-summoning detective in 1930s Tokyo. How cool is that, seriously? ...Not enough? You want more fun weird stuff? We got mad scientists. We got rockets to the moon. We got demon-possessed schoolgirls. We got naked Yakuza bathhouse fights. We got some seriously sexy demons at Raidou's command. We got a charming translation with a lot of period flavor. There are a lot of really lovable things about this game.
...and it's a good thing, too, because I feel like I have to mention the caveat: this game has a real-time battle system that is...not Atlus's forte. It can be beaten, but the system is clumsy and tough to control. I think it's worth playing for everything else around it, or it wouldn't be on this list, but I do really hope that the rumors of an improved battle system in the new one are accurate.
Digital Devil Saga
My buttons, let Atlus push them. Oh man. Spoilers for the first five minutes, because I cannot think of a better way to explain what you're in for here: at the beginning of DDS, your characters are beginning a battle on a post-apocalyptic wasteland: your team vs. another group of mercenaries. Catastrophe strikes the battlefield, and everyone present is infected with a virus that turns them into cannibal demons. A voice in your head exhorts you to rend, slaughter, devour your enemies! Then the game starts. If you like dystopia, xeno, vore, moral crises, debating the nature of humanity, teamwork, Hindu mythology, gender bending, mercilessly exploiting enemy weaknesses in combat, level grinding, or any combination of the above, play these games.
...If you can find them. That's the caveat here: the first part ends on a very "please insert disc 2 to continue" note, and the second part has apparently not been reprinted (yet?), so it is appallingly expensive. But if you can get your hands on both halves, play them. unf.
Nocturne
I adore Nocturne to within an inch of its tattooed demon-possessed life. But I always hesitate to recommend it to other people, because I know that it is not going to be everybody's speed. Not for thematic reasons -- I think DDS wins the prize there, with the cannibalism thing, and I always have to roll my eyes a little at "too hardcore for you" posturing anyway. What makes Nocturne a tough sell is the minimalism. You have to want to dungeoncrawl to like this game. You cannot treat the dungeoncrawl as that thing you get out of the way between cut scenes. 98% of the game is spent either in dungeons or fusing new allies to help you survive dungeons. Story sequences don't last more than a few minutes at a time, and the story is very minimalist, very skeletal -- for good reason, because you can earn any of six different endings, depending on your moral choices, but it's a very different kind of storytelling from, say, a recent Final Fantasy. I find the minimalism really welcoming and cool, a blank slate I can draw on, but I also love the press turn battle system in ways that would make this post not worksafe. So. It suits me, but probably not everyone!
...Oh right, and the story: a millennial cult is trying to destroy the world. You...do not stop them. They do destroy the world. You are fortunate (?) enough to be endowed with the power of the demi-fiend, and must make your way across the ruins of Tokyo amassing enough power to make your case before the distant light of heaven: to present a Reason for the world to be re-made. There are factions seeking to advance their own Reasons; you can ally yourself with them, or take your own path. Every choice you make, every conversation you have when you attempt to recruit some petty demon into your army, affects how the others see you and whether they'll be willing to accept your help in the first place. It's stark and unforgiving and I love it. I love it to death.
...I could keep going. There are other games I wish I'd gotten around to here (ask me about Okami, or about Psychonauts). But I have barely done any work at all this morning, and this is more than enough for now. Right? ...No, probably not. Somebody rec me something cool.
And you know, there are a lot of other ways to make that machine work for its money. Below this cut is a partial list of PS2 RPGs that I've played at least part of and enjoyed. These are not critical reviews: my goal here is to convince you that one or more of these things would be fun to play, and then maybe even write/draw for. (I will be writing for at least three of them in
I'm going to start with a few things I don't feel all that comfortable recommending, because I haven't played as much of them as I want to, but they seem too cool to leave off:
Eternal Poison
I picked this one up on the strength of pre-release advertising, because it looked like a strategy RPG gone spooky. Which it is, if one needs a very shallow description. It also looks like it has immense replay value, since you can play the game from the side of any of a number of competitors for the same prize (and some of those sides can only be unlocked after you've played it enough). I was hooked instantly on the first characters the game introduces: a heartless loligoth witch, her talking wolf companion (not cuddly and doofy the way companion animals often are, but dangerous and deep-voiced, pinging me in my doggystyle places), and a boy she enslaves. Yes. Magic kink, bestiality, noncon D/s in the first five minutes. Also it's really pretty. I need to go back to this one. The strategy battle system is really what hampered it around here; strategy combats take a while, so there were big blocks of slowdown in between story parts that...hmm, make it hard for us to play the game together? But it was awesome all the same.
Magna Carta: Tears of Blood
The other one I need to go back and finish someday. What hooked me on MC was the shape of the political conflict: the player characters are humans, and humans are a relatively recent arrival on this continent, but they've been at war with the demihuman race that inhabited the area first. The characters seem pretty sure that they're in the right, but the game leaves it ambiguous enough for there to be places to question that, which I love. And there are some wonderful interpersonal relationships, including the crush-on-my-savior type and the friends-through-adversity type. And at the point we'd gotten to, it really seemed like the plot was going fascinating places.
And then we have games that I have seen endings for:
Shadow Hearts
There are three games in this series; I haven't played the third one, From the New World, so I am talking here about the first two: Shadow Hearts and Shadow Hearts: Covenant. Both of these games center around Yuri Hyuga, a young man with the unusual ability to fuse with the souls of monsters he's defeated, taking different demonic forms in battle. (You can hear my xeno ping go off from there, can't you?) Unlike standard RPG fantasyland settings, SH games take place in an AU version of the real world, in the first quarter of the 20th century. They have a pretty unique flavor -- the first one is darker, with sidequests into rooms splattered with survival-horror quantities of blood, and the second one plays up the cracky weirdness (there is an elephant-sized purple persian kitten boss fight, okay), but both do cool things with themes of accepting one's own darkness. Also, I may have mentioned, demon sex.
Suikoden series
Aaaaah Suikoden. If I could live in a video game world, it would be this one. All of the games in the main Suikoden series (that's the numbered ones and Tactics) take place in the same world, in different regions and at different crucial points in history. (Which is to say: world building dorks, take note.) The first two are PS1 games, hard to find and usually really expensive when you can track them down; III, IV, Tactics, and V are all for the PS2 and should be easier to get hold of. Because they take place in different places/times, you can play any of them distinct from the others (though of course they reference each other, and III in particular has a lot of references to I and II, which are fun to pick up).
The stories in Suikoden games tend to be more about political conflict and less about The One Shiny Rock That Saves The World (though there are definitely still some important shiny rocks). These are not games where a pack of three heroes are the only thing standing between us and destruction: you recruit armies, fight major battles, and fill up your base not only with the soldiers who will fight in your parties but also with the blacksmith and the minigame mahjong player and the guy whose only job is to change the look of your menus. Each game, to get the best possible ending, requires you to recruit all 108 of the Stars of Destiny to your side, because it's the combination of all your strengths that will get you through the conflict. Needless to say, teamwork and competence are big huge draws here. This series is also an awesome one for anybody looking for COOL FEMALE CHARACTERS: there are a lot of them, often in positions of power, and they're interesting and varied in their strengths. I ship an awful lot of het in Suikoden games, because the romances are often quiet and subtle and the women are good characters with roles of their own beyond Love Interest.
Tales of the Abyss
I am not qualified to talk much about the Tales series as whole, which has about a million games in it on about half a million systems. We haven't played nearly enough of them (yet!) to be really informed about the whole group. But from what I've seen, the series has a few overarching strengths: most notably, starting with characters who seem like pretty standard types and then telling stories where they grow and change a lot and make you root for them. ...Also, they are good at doofy, fun fanservice, the kind where your characters tease each other for having favorite attacking skills or where your reward for a complicated sidequest is the chance to put all of your party in bathing suits (and then watch them talk to each other about *that*).
Abyss in particular is a little bit of a tricky sell at the beginning, because the main character, Luke, has a lot of growing up to do. There are a few points where his attitude is maddening. But unlike a lot of game characters, he does grow, and learn from his mistakes, and by the end of the story he was one of my favorite game heroes. And the story revolves a lot around themes of predetermination vs. free will, whether the safety of knowing the future is worth the trade-off of losing choices, whether the sacrifice of one can secure the prosperity of others. It's much deeper, in short, than the bright colors and cute skits make it seem.
Valkyrie Profile: Silmeria
Man, where to start? Silmeria is the sequel(ish) to the first Valkyrie Profile game, which came out on the PS1 and was then re-released for PSP. And which I have not played. So Silmeria is entirely playable on its own, though I suspect that there are a few characters I'd have reacted to differently when they first showed up if I'd had the previous game to inform me. The title valkyrie is missing from Asgard; she had been banished as punishment for rebellious behavior and is now inhabiting a human body. ...Which she shares with the body's rightful owner, Alicia, a sweet young princess whose life has been complicated pretty severely by the way this alien presence talks through her. And that's before Silmeria's elder sister shows up to bring her home by force. Seriously, I was sold on this game in the first scene, when Silmeria and Alicia fight for control of the body. And the character design slays me; I could write a love letter to Alicia's thighs alone.
Over the course of the game, you wind up using your valkyrie powers to recruit the souls of a number of dead heroes, male and female, to fight alongside you. Allegiances shift, there's amazing powerplay, and there's at least one romantic relationship whose woobie fail slays me.
I wasn't sure about including these next few, though I love them -- but then I figured, okay, a lot of people have picked up the new Persona games but not as many people seem to have gotten into the other parts of the megaten series, so it might not hurt to mention them.
Devil Summoner: Raidou Kuzunoha vs. the Soulless Army
(There is a sequel to this one out now -- vs. King Abbadon -- but I haven't played it yet. please no spoilers!) I love this game for its style. So much. So, so much. You play a teenage demon-summoning detective in 1930s Tokyo. How cool is that, seriously? ...Not enough? You want more fun weird stuff? We got mad scientists. We got rockets to the moon. We got demon-possessed schoolgirls. We got naked Yakuza bathhouse fights. We got some seriously sexy demons at Raidou's command. We got a charming translation with a lot of period flavor. There are a lot of really lovable things about this game.
...and it's a good thing, too, because I feel like I have to mention the caveat: this game has a real-time battle system that is...not Atlus's forte. It can be beaten, but the system is clumsy and tough to control. I think it's worth playing for everything else around it, or it wouldn't be on this list, but I do really hope that the rumors of an improved battle system in the new one are accurate.
Digital Devil Saga
My buttons, let Atlus push them. Oh man. Spoilers for the first five minutes, because I cannot think of a better way to explain what you're in for here: at the beginning of DDS, your characters are beginning a battle on a post-apocalyptic wasteland: your team vs. another group of mercenaries. Catastrophe strikes the battlefield, and everyone present is infected with a virus that turns them into cannibal demons. A voice in your head exhorts you to rend, slaughter, devour your enemies! Then the game starts. If you like dystopia, xeno, vore, moral crises, debating the nature of humanity, teamwork, Hindu mythology, gender bending, mercilessly exploiting enemy weaknesses in combat, level grinding, or any combination of the above, play these games.
...If you can find them. That's the caveat here: the first part ends on a very "please insert disc 2 to continue" note, and the second part has apparently not been reprinted (yet?), so it is appallingly expensive. But if you can get your hands on both halves, play them. unf.
Nocturne
I adore Nocturne to within an inch of its tattooed demon-possessed life. But I always hesitate to recommend it to other people, because I know that it is not going to be everybody's speed. Not for thematic reasons -- I think DDS wins the prize there, with the cannibalism thing, and I always have to roll my eyes a little at "too hardcore for you" posturing anyway. What makes Nocturne a tough sell is the minimalism. You have to want to dungeoncrawl to like this game. You cannot treat the dungeoncrawl as that thing you get out of the way between cut scenes. 98% of the game is spent either in dungeons or fusing new allies to help you survive dungeons. Story sequences don't last more than a few minutes at a time, and the story is very minimalist, very skeletal -- for good reason, because you can earn any of six different endings, depending on your moral choices, but it's a very different kind of storytelling from, say, a recent Final Fantasy. I find the minimalism really welcoming and cool, a blank slate I can draw on, but I also love the press turn battle system in ways that would make this post not worksafe. So. It suits me, but probably not everyone!
...Oh right, and the story: a millennial cult is trying to destroy the world. You...do not stop them. They do destroy the world. You are fortunate (?) enough to be endowed with the power of the demi-fiend, and must make your way across the ruins of Tokyo amassing enough power to make your case before the distant light of heaven: to present a Reason for the world to be re-made. There are factions seeking to advance their own Reasons; you can ally yourself with them, or take your own path. Every choice you make, every conversation you have when you attempt to recruit some petty demon into your army, affects how the others see you and whether they'll be willing to accept your help in the first place. It's stark and unforgiving and I love it. I love it to death.
...I could keep going. There are other games I wish I'd gotten around to here (ask me about Okami, or about Psychonauts). But I have barely done any work at all this morning, and this is more than enough for now. Right? ...No, probably not. Somebody rec me something cool.


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I just wanted to mention about Devil Summoner that I haven't played it personally, but my best friend has, and her summation of the second game's system was "For those that just hate the battle system on principle, this isn't actually better because it's the same system. But they made it work a whole lot better and a lot smoother in the second game." So, you know. You've now heard it from an actual person that played it, sort of. :Db
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Hmm, I see your rec for Nocturne and think that if you have a Wii, you might enjoy Baroque. I could describe it the way you described Nocturne, as dungeon-based and the story only advances if you get to a bottom of a dungeon or die on the way there. The story starts you off with a main protagonist with no name, who is in a post-apocalyptic world and he's sent off to the dungeons to try and discover himself by someone he equally has no idea of. It's by Atlus, actually!
As for PS2, I recommend Galerians: Ash which is one of my favourite games (despite it originally scaring the bejeezus out of me). It's supposed to be a sequel to Galerians on PS1, but it stands alone pretty well. Story follows a man named Rion who has psychic powers, but the powers are enhanced by him shooting up drugs directly into his neck. He wakes up to a ruined Michelangelo city controlled by supercomputer Dorothy, and the "Galerians" trying to kill him.
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...and Galerians: Ash sounds promising! Those are themes that do push a lot of my buttons. I'll have to check that out.
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I'm serious, I cannot recommend this game to you highly enough. If I had to describe it, I would say, "It has everything you like in it."
I mean it. In order to see all of the cutscenes in the game, you HAVE to start over from the beginning, during your first playthrough. It's part of the game mechanic.
You would love this game. It's so dystopian that the cities have PAINTED-ON SKIES. Citizens are numbered by their intangible value. One of the main characters was grown in a vat!
Come on, play it now so that I don't have to listen to you six months from now talking about how awesome it is and how grateful you are that someone other than me pointed it out to you. :)
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...and write horrible dehumanization fic. :D
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Probably we just need to try it when we're not coming directly off another Tales game, so that the flavors don't get muddled. :3
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Recs to add to the list:
I haven't dug into it enough to really really get to the shiny bits, but Disgaea is incredibly cracky hilarious fun with exploding demon penguins and a pretty damn cool tactical system. However, do NOT pick up this game if you are an obsessive completist who has to have everything. The level cap is 9999 (no, that's not a typo) and you can level up items by exploring the 99 levels of item-worlds inside them. Obviously it is possible to beat this game without doing those things, but it's designed to hurt completionists, I think. (Which is why I'm not letting myself dig into it too much.)
The Dark Cloud games are also kind of fun - I describe it as the bizarre love child of Legend of Zelda and Act Raiser from the SNES. A genie kind of ate the world, and you have to explore the (randomly generated) dungeons to get back all the pieces and reassemble them correctly. The gameplay runs like Lgend of Zelda, basically, and unfortunately you don't get to freeform rebuild the world to your tastes (at least not in the first one), but you do get rewards for reassembling people's houses correctly. It's not a Deep and Thoroughly Engrossing Story, but it IS fun if you like Zelda-style gameplay.
I haven't started it myself, but Mana Khemia: Alchemists of Al-Revis was recommended to me as someone who loves Persona, so it may be worth a try to poke at that, as well. :)
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We have a save of Disgaea 2 with about 225 hours on it, somewhere in the middle of the story, because really we're in it for the ITEM WORLD YAY and re-naming our generic characters periodically so they're named after our current fandom crushes. i-it's so bad. ^^;;;;
I've actually never played a Zelda game! I didn't have game systems growing up, so my PS2 was the first one I ever bought (in 200...2? maybe?). I am such a newbie where gaming is concerned.
But the Dark Cloud games are charming even without the background! I really liked the second one especially, though the catgirl in the first was adorable. :3
I've heard good things about Mana Khemia, too! I keep meaning to take a look at it. I've played one of the studio's other games -- the first Atelier Iris -- and it was pretty charming.
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(I am a huuuuuuge Zelda fan, even more so of the older ones in the series and less so of the Hey-Let's-Make-Link-A-5-Year-Old-Kid ones.)
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I'm also a fan of the .hack series. The first game installment is a 4-parter (where you do actually build directly off of the save file of game 1 to start game 2, though you can just start game 2 at a predefined level). It comes with .hack//Liminality, a 4-part anime that parallels game events in terms of stories told (though they revolve around different people). .hack//Sign is the 'prequel' anime which you can watch/not watch in conjunction with the games (or by itself!). There's more to the series since then, but I haven't delved much into those parts.
I've just started Beyond Good & Evil. Haven't played much into it yet, but so far it seems promising. My friend speaks VERY highly of it.
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I've heard really good things about Beyond Good & Evil, too -- you'll have to let me know how that goes!
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I hold out hope for the second half to be reprinted in english! The first one was, and now it's a reasonable $40 instead of $100 like it was before. >->;
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Shadowhearts and the first 3 .hack// games are the only games I've ever finished -_-
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What do you like/look for in a game? Maybe I can be more specific that way. ^^
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I'd also suggest the Xenosaga games. They're over-the-top and crammed full of Judeo-Christian mythology to the point of ridiculousness, but they still manage to be pretty fun to play. The characters are interesting, and the sci-fi setting is fun to learn about. Also, the sidequests tend to be pretty cool.
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And I was really sorry, too, because the Realians mash my buttons up, down, and sideways, and mythology gets me hot. ...Does the gender stuff get easier to ignore if I can get past there?
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I guess it was just really good luck on my part.
And, as another person suggested earlier, Baroque is a good one. I played it with a friend and we just adored the characters, because they were all quirky in that "haha what the--" kind of way.
And, let's see...
Wild ARMs may not be your style, but I played 1 and 4 and just. Dug them. So hard.
The series as a whole is supposed to have a Wild West-y feel to it -- I think 5 does this better than 4 does, only from what I've seen -- but 4 is more ...futuristic feeling, I think?
It's been so long since I've played it, I can't really tell you much about it, but the merry band of four heroes I rather like. There's the token domestic moemoe little girl, Yulie, -- who I liked anyway -- but then there's the strong swordswoman, Raquel, who... I absolutely adore. Then the two boys, Jude and Arnaud, who are just. <33
IT'S A GOOD GAME THAT I WROTE WAY TOO MUCH ABOUT.
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I've played a few of the Wild Arms games, actually! I have a totally irrational soft spot for 2, which had some really cool characters (whose names I can't remember, because this was before I was actually in game fandoms, and I went ahead and renamed people when the game gave me the option). But I've never tried either 4 or 5. I'll have to look into those!
...man, if nothing else this post is going to give me a hell of a birthday wish list. :3
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I...can't think of any other recs right now, because I'm flailing too hard at classes to play anything (SAD)
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My problem came when I wanted something I could play brainlessly. MC definitely is not a game for that. ^^
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...It goes without a rec, but every bit of hype about King Abaddon's battle system is true, thanks to amazing additions like actual moves for Raidou, direct control over demons, and a much bigger compendium. It's kind of like how P4 refined P3's system: you can give direct commands, set your demons' targets, etc. It plays like they took every suggestion anyone had about it and fixed it all, and it ends up being a lot of fun.
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I will probably be picking up Devil Survivor in short order after it comes out, too -- I'm trying to finish up my current portable game in time to not have any other obligations, because naasdfjhk, does that one sound like my thing. <3
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Huh, what else...well, I also like Drakengard, heh, because you get to go blow things up with your snarky dragon, kick Leonard for being a great big
pedodufus, and you're the only one who doesn't seem to be painfully aware that your sister has the hots for you. *snickers* God, the sheer wrongness of that game is PURE WIN.Aaand...I dunno. Clearly I need more games. *laughs*
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...I've heard good things about the 2nd one from a few different people, though, and I'd still like to try it. Didn't they re-release that one on a portable system recently? Have you played the portable/do you know how different it is?
...also, THANK YOU SO MUCH for the suggestion for the amputee prompt, because I am having a blast with it and Hardin is filling a self-flagellating-knight-shaped void in my soul that I hadn't even noticed was there. prrrrrrrrrrrrrrrr. :3
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Also my dad is watching me play DDS1...and wants to try playing it himself eventually. I guess strange victory or something?
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I think getting 2 has only gotten bad in the last few months, because I remember being able to find it for a reasonable price in the past, too.
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I am as far as the river crossing trying to meet up with Anise. Has a Guy again. He is gorgeous, especially when flailing and running away from Tear.
But Jade is owning my soul. So hard. ^.^ Thank you for pointing me towards this game!
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From looking at Amazon, though, it looks like Eternal Poison is at least not out of print! So it shouldn't be crazy expensive or impossible to track down.
...a-and if you start playing it I'll probably have to go back to it so we can egg each other on. I sort of want vicious loliwitch refusing to tell her guardian wolf to stand down, and letting him instead mount the barbarian slave boy. er.
yes.
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... that is all I have to say. /fail
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...um. I mean.
I can think of a few people who've played the whole thing!
And once I've seen the whole thing and I'm not worried about spoilers anymore, I will totally ask people about pairing preferences. ^^
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