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Showing posts with label imagination. Show all posts
Showing posts with label imagination. Show all posts

Thursday, July 1, 2010

The Best Day Job in the Universe - The Power of Imagination

Adrian Stevens is running through the Romulan base with a raiding party from the Voyager. Phaser fire echoes from a distant hallway. Red lights flash, warnings blare. The Romulan rebels lead us to the kitchen where we hope to secure food. The security marines mark the location of water supplies. The Voyager’s tanks are dry.

In reality, it’s 1 am. My name is not Adrian Stevens, that’s the Voyager’s quartermaster, a part I’m playing for the camp. I’m charging through the school hallways with a group of campers and costumed staff. The red lights are real - siren lights plugged in wherever we can find outlets in the hallways. Battle music plays over the school’s speakers. The kitchen is also real, staged beforehand with supplies that the crew is supposed to locate and steal. I’m thinking, “I’m twice the age of anyone on this camp. This is slightly ridiculous. But I’m having fun!”

Behold the power of imagination. Listening to the campers, it’s obvious which ones have no concept of imagination. It’s sad, but true. We usually have a handful or two on our camps who just can’t let reality go. These are the annoying people at movies who have to comment about everything through the whole show. These are the people who can’t see what isn’t there. These are the poor children who notice the sneakers on the monsters and Romulans and comment on the background music. These are the children who have forgotten the wonder of imagination.

I pity them. Myself, I love immersing myself in something until it feels real - books, movies, my job. I want to live in space. I want to fly starships through nebulaes. So I do the next best thing. I pretend. And I get paid for taking kids with me.

But think about it. Without imagination, without the game of “what if”, where would we be? Exactly where we started. I saw a documentary about the way Star Trek changed our lives. Forty years ago, no one thought it was more than a weird tv show that was over. Now we have communicators. We’re working on transporters and starships. Women in command positions? Almost common-place. Aliens? Not yet.

Behold the power of imagination. I’m fortunate enough to work with people at a place where imagination reigns supreme. Now if only we can light that fire in those who attend, we’ll have changed the future.

For more information on our camps, check out the space center website. For more stories about Adrian Stevens, check the blog archives for the space center on the Troubadour. For more about me, Jaleta Clegg, check out my website. Thanks for listening!

Thursday, June 10, 2010

The Best Day Job in the Universe, Working at the Christa McAuliffe Space Education Center

Where do I even begin to describe our space center? It’s the most unique place in the world. Located inside a nondescript elementary school in suburban Utah, the center houses five starship simulators, a high-tech classroom, and a brand spanking new state-of-the-art portable digital planetarium. I’ve tried many times over the years to classify what we do at the school. I’m a certified teacher, I should be able to list objectives and outcomes and lesson plans. None of them even come close to capturing the experience.

We run several programs- a field trip program for 5th and 6th grade students, summer camps for 10-14yo kids, after school and weekend simulations for ages 10+, planetarium shows for any private group that schedules one, plus whatever new idea the boss dreams up. So why is it the best job in the universe? Because it involves storytelling, astronomy, science fiction, monsters; everything that makes imagination fun.

Let me start with our simulators. Pretend you are part of a private group scheduled to fly in the Odyssey simulator. You arrive at the school and wait in the lobby until all of your group is assembled. Your flight director greets you, gives you a chance to use the restroom, then lines your group up in front of the “transporter”. Another staff member beams your group through, one by one. You emerge on the other side on a starship bridge, lights and controls and engine rumble; the works. Each member of your group is assigned a station and given a uniform. You are trained to work your controls. The flight director briefs your crew on their assignment. Then the real fun begins.

We specialize in immersive simulations of futuristic space travel. Star Trek LARPing, for anyone familiar with the term. Live action role-playing taken to extremes. No, the simulators do not move. This is not an amusement park ride. This is interactive storytelling with lights and sound effects and actors. The ship is as real as your imagination. Monsters and aliens may attack. Your ship may be sabotaged. You may crash into an asteroid and die. The stories are never the same because the flight director plays off your comments and actions, changing the story as needed.

And I get paid to tell you these stories. That’s one perk of my job. I love hearing the crew scream in terror, or cheer as they manage to complete their mission despite the threat of imminent death. I love the magic we create. I love seeing kids transformed by their experience, learning that they can stand up for their convictions no matter who opposes them. I love the excitement and the energy of our staff of sometimes obnoxious teens.

I love my job. Flight simulator is only one of my titles, though. I also claim planetarium director, curriculum specialist, costumer, story consultant, office assistant, Klingon lunchlady, and Ultimate Queen of the Galaxy. Really. My boss told me I could have it in lieu of a raise.

One of our 17yo flight directors, a male, just said, “Where is my Hannah Montana wig?” Yep, I love my job.

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