If there’s one long running series I really should love to bits, it’s Super Robot Wars. Strategy RPGs are my number one, all time favourite videogame genre, and I love robots of all sizes, especially giant ones, too! So why am I only just getting into this series in the year of its 30th anniversary?
Category Archives: Namco Bandai
Solatorobo: Red The Hunter – Big hands, you’re not quite the one
I’ve always been a little intrigued by CyberConnect’s “Little Tail Bronx” series, which started with the cult 1998 PlayStation game Tail Concerto and established its steampunk world populated by anthropomorphic animals piloting personal mecha and airships. I’m not sure I ever truly understood exactly how the game played but the unique worldview always looked fun. So when I saw that the third main game in the series – a tactical RPG called Fuga: Melodies Of Steel – was about to be released, I decided to finally play the only game in the series I own, 2010’s Solatorobo: Red The Hunter.
QuickSpot – And now for something completely difference
If you’d like a perfect videogame example of how form dictates content then look no further than the Nintendo DS. A handheld games console with two separate screens, one a touch screen, and a microphone built in to boot, the Nintendo DS was a games console completely unlike anything before it. For many its convention-breaking form represented a sort of Homer’s car of games consoles; a confluence of gimmicks at a time when convention dictated new hardware offer only better graphics than the last. But for others, the dual screen handheld represented untold creative possibilities for new types of games, previously impossible on traditional tech. Thankfully, there were many developers who agreed and as the platform grew in popularity, the DS library exploded with creativity. Big publishers got involved with the sorts of original concepts you might only expect from indie game developers today as those weird new hardware features planted the seeds of innovation.
City Shrouded In Shadow – Godzilla Vs. Disaster Report
As Japanese survival adventure games go, can there be anything better than Irem’s Disaster Report series? How about if you took the exact same gameplay format but instead of escaping a city plagued by floods or earthquakes, the natural disaster was giant monsters?! Now how about if those giant monsters were actually some of the most famous tokusatsu characters from Japanese history? Big names from the likes of Godzilla, Gamera, Ultraman, Evangelion and Patlabor? Surely such a game could only exist in our dreams? That game is real, and actually released relatively recently, in space year 2017!
