This multiplayer "Guess the country/territory/organization of a flag" game was created for a presentation about HTMX.
HTMX is a JavaScript library for making rich client applications using just server-side rendered HTML.
Quarkus is used for the backend.
The game uses websockets, AJAX and just a plain HTML backend.
Technologies used:
- HTMX
- HTMX web-sockets
- Bootstrap 5.3
- Flag icons
- Quarkus
- Resteasy
- Web Sockets
- Qute
- Scheduler
- Shadows into Light font by Kimberly Geswein
You can run your application in dev mode that enables live coding using:
./mvnw compile quarkus:devThe application can be packaged using:
./mvnw packageIt produces the quarkus-run.jar file in the target/quarkus-app/ directory.
Be aware that it’s not an über-jar as the dependencies are copied into the target/quarkus-app/lib/ directory.
The application is now runnable using java -jar target/quarkus-app/quarkus-run.jar.
If you want to build an über-jar, execute the following command:
./mvnw package -Dquarkus.package.type=uber-jarThe application, packaged as an über-jar, is now runnable using java -jar target/*-runner.jar.
You can create a native executable using:
./mvnw package -DnativeOr, if you don't have GraalVM installed, you can run the native executable build in a container using:
./mvnw package -Dnative -Dquarkus.native.container-build=trueYou can then execute your native executable with: ./target/fwf-1.0.0-SNAPSHOT-runner
