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pmit

16
Posts
2
Topics
3
Following
A member registered Jan 13, 2022

Recent community posts

Sure, it's aeon3000. Feel free to add me. Thanks !

Sorry, but where do I need to place the Visual Editor html file, in order for it to work ? So far I've tried both the project root directory, and also ROOT\data (where the json files are), but nothing worked.
Also, when I click "Choose files", which file does it expect ? It cannot see json or rmmzproject files.

Thanks in advance.BERJAYA

hey Kadajah, another question, I hope you don't mind: I have created a rain region (5).  Besides the water ripples, I can see a transparent water texture at runtime. Any idea how to get rid of it ? I just want the white ripples visible, without an overall water texture.BERJAYA

Thanks a lot, appreciate it ! All works perfectly now.

Nice one, but how do you actually make the rain droplets visible (like in the attached pic) ? I have added <wrain: 5> to my map note and they are not visible. BERJAYA 

Hello, sir. Beautiful plugin, but I found an issue:

- the Hue parameter is not working. It won't change the colour of the reflections.

Looks really good, but the fact that it only allows for anime-type characters (big head) is a bit off-putting. Will you perhaps consider adding that feature in a future update ?

(1 edit)

hi there, just wanted to tell you that the 4 direction sprite would be a great addition that a lot of people would love. I am developing games in RPG Maker MZ, and such a tool would cover an imense gap.
Hope you implement it, at some point. Best.

Sorry, are these tilesets ready to be used with RPG Maker MZ ?

Ah cool, yeah it makes sense now. Cheers.

hey, sorry for the silly question, but what does the plugin actually do ? I have no idea what "position based rumble plugin command" means.

Thank you. I will keep an eye on the progress & hopefully at some point there will be a documentation. And yes, I am using the real-time lighting settings, where the shadows cast by objects are changing dynamically, depending on the distance to the light source.
Keep up the good work, your stuff is really good

Hi. Is there a guide or documentation that explain how to use the comments to set up different lights and such ?
Some of these are quite cryptic.

<vsSource:100,220>

<vsRange:90>

<vsSoft:1>

<vsFlickerMode:random>

I don't think you understand what I said. I am trying to open the MV template that the OP provided with MZ. MV and MZ work with different file formats. MZ is using game.rmmzproject as the main file and MV is using game.rpgproject as main. The two are not compatible or interchangeable. 

hey man,  I know this is an old post, but can you pls tell me, did you manage to get the template working in MZ ? if so, how did you do it ? The main game file (game.rpgproject is not compatible with MZ)

Sorry, what do you mean you've opened the MV template in MZ ? The project files (format) are not compatible between MV and MZ. Could you please elaborate ?