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Yogurt The Horse

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A member registered Feb 11, 2014 · View creator page →

Creator of

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Thanks!

It was made in 72 hours for Ludum Dare so it’s not that easy to make it long :)

But may be one day we gonna make a full version

Could you tell us a little bit more on your issue?

<3

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It should. work fine. What browser are you using and what are the symptoms?

Thing is we make our games for jams and we do not have enough manpower and time to polish them afterwards and make post-jam updates to make games less of jam experience and more of a proper games

This one, specifically, is one of our first jam games where we were only learning (well, we still learn something new every jam, but you get what I mean)

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We’ve actually published source code of this project here:

https://github.com/faranlegt/r2d3

Shader you are looking for is here: https://github.com/faranlegt/r2d3/blob/main/Assets/Materials/Cabin%20Shader.shadergraph

You can download it and open it with https://shadergraph.stelabours.com/

It has second camera that renders everything around this glass circle and then projects it onto glass

It’s a very interesting idea how to implement loops. I guess one of the best ideas by creativity so far

I wish it was more difficult but as a game jam entry and proof of concept it seems great

I personally usually don’t play letter-games and most of the time skip narrative-focused games but well… may be I should not

This was nice, cute and last act was a perfect example how interactive content should be used as a source of narrative

Gave me nice feeling of “Assemble with care”, nice jam. Congratulations on getting another nice pearl in your collection, folks :)

I could start nitpicking almost about anything in this game. After all it’s a game jam asynchronous multiplayer game made in 96 hours. We all know that this is something where you expect some bugs surely

But the idea, execution and enjoyment of this entry is on a such high level I can’t let myself say anything but brilliant game

In fact this game is such a good example of what people should do on game jams I question my game jams history - am I actually doing it right

Excellent game, wish you all the luck with this one

So that’s the reason people are working remotely nowadays…

A lot of different content, nice! Although, timer feels unnecessary as nothing stops you from retrying :)

We almost started making game with the same mechanic but come up with a different idea after all :)

Mechanic itself feels nice and interesting but

  1. Clockwise and counter-clockwise images look almost the same and because of that it takes extra seconds to figure out what I want to do
  2. Game itself feels a bit slow, would be nice if it was a bit more realtime somehow (although, I realize it is not that easy to make and may be it’s just my clip culture)

Game looks super nice. Was funny to find out that for safety reason train is equipped with time loop

Although it feels like loop mechanic is added more as a gimmick because without it game would be almost unchanged :(

Thanks!

It’s done by 3 of us, tho :)

Hey. They disappear if you eat them not in the order you dropped them. Basically you cut yourself like in a classical snake, but with a few extra steps :)

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It consists from circles with gradient texture that are rendered to separate texture and then with shader converted to blob object. Extra 3D look also comes from eyes (which are just two circles with calculated position and layer) and bubbles (which are just particles in local space of “segments”)

it’s free

Cool!

It teleports your base to where you casted it :)

That was wild…

image.png

To be honest I did not really understood what am I doing. But I somehow got in the flow and just enjoyed the game and the music

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Even when you use company server it is still more efficient as it does not really matter where you use energy - on your pc or on commercial server. (In fact, I believe commercial servers are more energy efficient). Because those networks use a lot of energy in a short period of time but alternative is to use average amount of energy for much longer period of time. Of course it is not always like that and just to be clear: I do not have exact numbers but it is how I assume the situation

But when we are talking about energy I always think people who really care about energy that much should not use x86 processors and services like Steam or Itch as they run their software on big commercial servers. Because where to put the line?

It’s a mystery

Hey. Great you liked our game

Inside the game we listen for “mouse down” event iirc. So whatever your OS sends to us as mouse down would be treated as a click

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You can also write something like “Earth is flat” which would lead to even bigger amount of “spamming” as you say :)

This is a discussion and people are discussing. Just writing rude stuff pretending everyone who disagrees is a fool is not how discussions usually work. But if you are truly happy about notifications this is also fine. Cheers, then!

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Hey! We used chatgpt to generate a very small portion of the game codebase (particularly, pathfinding algorithm just to make it faster as we were making game in 3 days and pathfinding algos are… well, common knowledge)

We also find tag a bit misleading but currently guidelines are like that and we are waiting for clarification whether we can opt-out from that tag. If you are interested, you can read our concerns here: https://itch.io/post/11440367

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So yeah, I marked some of our games that were developed with a small portion of usage of ChatGPT/Copilot, and now we are the top-1 game on itch with the tag “AI generated.” From a user perspective, this may look like we just generated our game, which is, of course, not true, and a lot of effort was put into it

At the same time, @leafo includes in all his examples that it’s fair to say such projects should be marked as I did, which leads to a situation where the tag, from the user’s point of view, is not entirely misleading, but many would misunderstand what it actually means. So the system, in its current state, seems not to be working properly for user experience as it puts games where 1% of the content is made with assistance of AI and games where 90% of the value was made with not-so-good-looking AI into the same bucket

I wish we could either remove that tag entirely for our games, as it unfairly puts us into the odd company of fully AI-generated content, or have a green light to put “No,” as the portion of AI-generated content is as small as if we simply copied it from Google (which I believe also uses AI-generated content somewhere inside). Therefore, the first option is not available in the interface, and the second is basically a road to de-listing our game as it looks like we are breaking the rules, which I also cannot do

Moreover, people who see the “AI generated” tag probably won’t look at what exactly was generated (actually, itch does not provide a very easy way to do so as the only possible way, as I see it, is to open each tag separately and check whether the game is listed in them). So, from the average user’s perspective, people may think that we generated game art (which is mostly what people think about generation in game dev), which reasonably upsets our artist, yet I upset him even more with my scareness of getting delisted

P.S. If possible, I ask the itch.io administration to remove that tag from our games, as it was not mandatory, but now we cannot do it ourselves, if it is, of course, possible

P.P.S. Want to make it clear - we as a team do not intend to hide anything, we just don’t want to be judged as people who generate our games heavily. If there was tag “ai-assisted” that would be much more appreciated

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While coding I generally use GitHub Copilot and also part of editor-only code to set up pathfinding in the game was copied from ChatGPT (well, A* can be copied from all over the internet)

May I know why do you ask?

Ahm. Not sure, actually! Nobody ever reported that so I would assume it’s something on the side of your browser. But you can download binary version if you want to

yeah, I am listening

Thanks. Regarding references…

Welp telegram-cloud-photo-size-2-5303071037941998037-y.jpg

That’s kinda part of the fun :D

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So cool to read such feedback for players <3

Congratulations and enjoy our BLUE guy

On the console we use the same alphabet, no? (I’m feeling like I am loosing my mind…)

I guess you are the first who did what you did right now 🌚

Oh wow! Thanks

I see. Thanks for reply! Well, then I hope to get into editor’ heart with our next jam as I have no other choice :D

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Hey!

I couldn’t find any other way to reach itch editors so I will write here

Me (and my friends, but that’s a personal request) made a game Head’quarters for LD56 and it got to fresh games so was pretty popular and well… I think it’s pretty good (not like super good but something around average in my opinion). And we never got to itch recommendations digests (as I see it’s a second one with LD56 games)

So I was wondering is there any particular reason or it’s just vibes or something like that :)

I would really appreciate answer here or just a mail to yegor@yogurtthehor.se :)

Also, don’t get me wrong. I am not saying you have to do it. I am just looking into shat we can make better/differently. I just believe that it’s better to ask and questions do not harm anyone

Sorry, we are only inventing fake languages but not deciphering them!

Super cool to see somebody actually doing that! Thanks for having fun :)

GUNAXF! V ERPBZZRAQ ERNQVAT GRKG VAFVQR BS GUR TNZR NYFB

Hey!

We just released our 7th Ludum Dare entry and added support for all major desktop platforms (including Web).

It’s a short game with a frictional language where you need to control some kind of minions to solve tasks with a very casual gameplay. Game also has an extra level of “gameplay” about figuring out what actually is going on in game by deciphering the language

BERJAYA

BERJAYA