Sell cell tokens does not seem to work
koshail
Recent community posts
1. Please add pan to controls. Arrows are sooo slow (and also unusual for navigating)
2. White upgrade #7 is better be renamed. I'm freaking serious.
3. Using upgrades to make game interface less painful is bad idea. You could make it comfortable.
4. No content beyond red. Not that I was too sad about it, tho game is kinda boring.
I'd suggest keep the game on while animation plays. Like in OG tetris.
Also what you described in other comment, "number do go up and there are multipliers" it's not definition of an idle game. More like incremental, but core mechanic is still tetris.
Idle game should play itself while you can sit back and watch.
1. After collapsing the first spire, next several waves are more or less boring, since you have neither enough dps to destroy big part of building, nor money to up your dps.
2. Game needs stats. If you say "this pill ups your crit chance", I would like to see what chances are, what they will become and if secondary weapons (rockets, explosives, lightnings) are subject to this upgrade.
3. Destroying the last layer was hard job. And as a reward, I've got an unclosable "thanks for playing, go wait for full game" message. Also, some in-game links may be broken, pls check.
4. Destroying buildings is fun. Kinda. At least if no one gets hurt in process. Destroying a building named "temple" is kinda cursed. Destroying an "ancient temple" is very cursed. Also spooky. And probably brings consequences.
3 walking egyptians out of 5.
Sound is inherently disbalanced, tho volume setting do seem to work.
Chances are somewhat obscure, with 50% chance I receive generally more unluck than luck (ghostly cat counts into both).
And main reason for 3 stars is that you invite to play on steam while game isn't released yet!
UPD: Got 12/12 with 50% chance below 1100 attempts. Normally I'd await this to happen at about 4096 +-50%.
Together with pre-recorded voice line for 3 new relics in a row this makes me think that chances are really weighted in this game. Sad.
Love it!
But there's a bug related to bugs runaway upgrade: even with -100% upgrade (just a slight movement) bugs can sometimes jump away a decent distance. Happens when bugged line is close to screen border. Same thing happened before I bought runaway upgrade: red bug eventually cornered themselves inbetween screen borders and couldn't jump far.
Pun intended.


