Wow looks like Chapter 4 will have some great ambience, I'm happy to hear about these overhauls
DevloprGumba
Recent community posts
This seems pretty cool so far. Being able to look back with Space and have Captions are great features to finally have, although besides that and a few graphical changes this isn't very different from the base LAS. There seems to be a chase sequence after exiting the School, which I thankfully got past the first try, but if getting caught here sends you back to the Main Menu then I wouldn't say it would be fair considering how abrupt the transition to the chase is. What would be cool is if the chases in Chapter 2 and 4 were overhauled to be closer to say, the one in Lessons at Leo's, because in base LAS those sequences were pretty slow and boring. I also hope you go back and refine the maps in the later Chapters because those can feel lacking compared to Chapters 1 and 2. Chapter 3 and the first few sections of 4 were very easy and relatively linear, and Chapter 2 also had a pretty large difficulty spike.
Also, I hope we get a more cohesive story this time around. Why are we stealing the Storage devices? Why do we get sent to space at the end? What exactly happens after the Good Ending and what the heck is the deal with Faith? And considering how Rex's Productive Offices was able to convey a plotline without detracting from the gameplay, I'd say doing the same for LAS is more than possible. Best of luck to you with development.
I log in to itch.io today to see a notification of Nice giving a 1-star review to a reupload of Yin's Birthday Bash Reimagined and then go to his account and see that it and the Classic version are just gone. I then visit the reupload page again and read some pretty unhinged comments from the uploader...
What happened??
Came here from Flowerpot. I really like the artstyle but unfortunately this doesn't play very well. Take certain items being omitted, everything that pushes acting buggy (I'm honestly surprised I didn't get killed by Gotta Sweep), or the lack of Playtime's minigame or Principal's Detention for instance as things I wish were polished up a bit more. Also I feel like certain textures like the HUD elements or doors are way too crusty but again, I know it's a style choice.
Pretty cool too see a Baldi fangame in Godot though, I use that engine myself. If you plan on continuing development best of luck to you because again, I love this artstyle and all the silly models along with it.
I beat Krampus mode with no other crashes in a few tries (honestly a better fight than Stalk for its challenging attack patterns please don't nerf him). I have a theory that the crash might be save-related (maybe Phase 1 / Phase 2 buttons?) but obviously I have no way of proving this nor does that explain the massive delay between starting Phase 2 and the crash actually occurring.
Hey there, thank you for the response! The update sounds very promising so far, so take all the time you need to make it the best it can be. The idea of Sub-Levels sounds very interesting and I hope you're able to find a good balance with them, also is that why there's so many Keycard-? doors on the map? lol
UPDATE: I beat the game!! The hardest part for me was learning all the tablet locations (legit didn't know they could spawn in the Cleaning Room and with the Plushie), but clearing was very satisfying. If there was a Hard Mode with trickier subject material and character behavior I'd love to challenge it.
When I got recommended gameplay videos for this, I thought it would just be another generic AEwVS fangame, but after playing a bit myself I must say that this game is super enjoyable. I haven't been able to clear it yet, but so far I really like the gameplay and the uniqueness of everything. There's several new characters with original mechanics, the flashlight mechanic, Mr. Oswald himself behaves pretty interestingly whereas most fangames typically just copy Viktor or Marzia, and the school has great ambience. Having most of the environment be mostly grayscale was a great choice especially when the darkness kicks in, it's such a vibe that sets the game apart from other fanworks.
I do have a bit of feedback however. I feel like the map has way too many Coins and Stamina items whereas in AEwVS you only had a few Chocolate Bars and Chip Bags to work with, while Defensive items are comparatively scarce. The Dystopian Chains also maybe shouldn't be reusable even if they're very hard to collect (Edit: might've gotten a bit of misinformation about that because the chains seemed to disappear after trapping Mr. O). Finally, a suggestion for future updates, is to implement difficulty settings? I would at least like to have a Free-Run Mode to be able to learn the map.
And on the topic of updates, do you plan to add more levels to this game sometime in the future? I'd really like to see more in the world of Dystopian Education :)
I finally FINALLY was able to access and clear the secret mode!! Nothing much to say besides idk what the dude was saying and gameplay-wise it felt like an easier Purgatory Mode. Now I just got the Extras to finish. I beat Speedy Mode, which is not something I can say about Hai's corresponding challenge, and got close to beating Stealthy Mode and... yeah of course there's a Blabi Mode lmaolmao. But in all seriousness I think the mode needs work as MS Paint Swordy is way too slow to be a threat during the paper collection and the boss is just Null again. Having beaten the secret mode, all Fun Settings with S RANK SOMEHOW HELLO (which in my opinion is the hardest challenge in the game), and plenty of other Blabi Modes I don't see much point in challenging it. I mean not calling you out specifically but how many are there at this point...?
-Blabi Mode from YBBR
-Sma from Sam's Schoolhouse
-Glungus Cat or whatever from Vistavision
-Hio from HIS
-Waldi's Funhouse Birthday Bash
These are silly fangames at the end of the day so I'm not mad or anything, just think it's interesting how Nicec00lkidd basically started a trend in the Baldi Community.
so, uhh... What's the deal with Luke? Previously he was barely a threat, but now whenever he shows up it's basically an instant game over. I had two Apples when he caught me at 9/10 Assignments, and even with an Officer AND Shader teleport I still lost due to the slowness. I assume you're meant to move away from him while staring him down, but with his current speed and aggro timer it seems like evading him is entirely impossible.
More Game Over screens would be so cool. Mr. Mix and Tufty get their own game over screens, so why not some of the others with more specific killing methods? They wouldn't have to be drastically different from one another, at least they should show whoever killed you on them and a background from the appropriate level.

