At BlizzCon this year, Blizzard Entertainment showcased four in-house developed mods for its popular real-time strategy game StarCraft II. Three of the four mods -- StarJeweled, Left 2 Die and Aiur Chef -- are to be released with a patch in the next few months, while the fourth, Blizzard DOTA, will be released at some point after that. We took a little time out from rubbernecking at fully-grown men cosplaying as pink-haired Gnome ladies to give them a whirl.
The Blizzard-developed StarCraft II mod StarJeweled feels like a very loyal remake of PopCap's Bejewelled, probably because it is. It's a match-three game where the more combos you get from lining the jewels up, the more points you earn. There's a twist, though. While the Bejeweled board takes up about half the screen, the other half of the screen is a narrow gauntlet of photon canons bookended by two stone towers. The one furthest south is yours, while your opponent owns the northern one.

The game is pretty simple until you add in an opponent who is spawning units that make a beeline straight for you. The idea is to earn enough energy to overwhelm your opponent, and focus on spawning units that can destroy the photon cannons and counter anything your opponent tries to send at you. The demo we played was pretty fun, but didn't have the immediate lasting appeal that the core StarCraft II multiplayer or many of its other mods have.
Then there's Left 2 Die -- a tongue-in-cheek parody of Valve's excellent Left 4 Dead series. It's a modification of the zombie level "Outbreak" from the single player campaign, except now your base is split in two and you have an ally. At night, when the zombies come, you'll occasionally be hit by some "special infected" that are extremely reminiscent of the special zombies from L4D. The names -- Kaboomer, Choker and so on -- and even the way they attack and move are all a pretty obvious homage.

Aiur Chef is a little more flexible. In Aiur Chef, we took the role of a murloc chef. A voice-acted introduction does a decent job of parodying the opening moments of Iron Chef, and introduces the "theme ingredient", which is an item that all of your recipes must include. Then you and your opponents are on your way.
You have three 'recipes' laid out on the left of the screen that each use a combination of ingredients found across the map. Next to each recipe is an amount of points. The idea is that you lead your little murloc across the map in search of the ingredients for your recipes. Usually, they will be found by slaying a creature. Collecting infestor bits, for example, involves dicing up a living infestor. You have six slots at the bottom of the playfield that serve as your inventory, and each ingredient you collect takes up one spot.

Blizzard DOTA is the mod that we, and likely the rest of the StarCraft II-playing world, are most excited for. It's a faithful recreation of the team-based mob-killing Warcraft III mod that became popular enough to warrant several retail recreations, except this one includes heroes from all three of Blizzard's biggest franchises. If you've ever wondered who would win in a brawl between Warcraft's Sylvannas and StarCraft's Kerrigan, we say to you "go outside and make some friends," but also, "Blizzard DOTA can answer that for you maybe!"

We wish we had more time with the mod, but what we played struck us as the strongest mod of the four. There were twelve heroes in the version we tried, including some more obscure characters (a 'level 80 elite Tauren chieftain', referencing a metal band formed by Blizzard employees, for example). Unfortunately, according to Blizzard, it's also the furthest away from release. We hope it hits well before StarCraft II: Heart of the Swarm, which the developer estimates won't be ready anytime before 2012, which is when the world is supposed to end. Coincidence? We'll see...
We've got the good and bad of Rage after watching 40 minutes...
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