I think the team behind Rune Factory 3: A Fantasy Harvest Moon believes that you, like the lead hero, have amnesia. It does little to change the franchise, but the open-ended, always-just-one-more-thing-to-do nature of Rune Factory 3 made me, a newcomer, an addict. If the last two games didn't leave you feeling burnt out, or if you've never played a Rune Factory title and enjoy some mindless repetition, the third iteration might be your ticket to farm toiling paradise.

Character interaction happens through cute, hand-drawn scenes.
Rune Factory 3 has a lot of skills to learn and activities to do, but it can easily become tedious since you have no one telling you how to spend your days. Sure, you can toil away on your farm, but you can also spend your time gathering supplies, cooking, fishing, befriending monsters, exploring the countryside, or even just talking to the people in the town (or any combination thereof). Every second of real time is a minute in the day, so you have to manage your time wisely to get the most done. Farming is the main activity you'll be doing though, and is strangely engaging. It might sound ridiculous, but it's satisfying to till the soil, plant the seed, water the plant and then reap the rewards. It's easy to lose hours just maintaining your farm, and it's gratifying to take an unruly patch of land and turn it into something profitable.
Unless you're doing a request for a person, you generally have no goals in place save what you set for yourself. This left me with an almost overwhelming amount of options about what to do, but in general I ended up doing a lot of the same tasks day after day in order to level up my character's stats. The farm requires a lot of work and supervision, and if you want to build up any skill (pretty much every activity has its own leveling up system, right down to swinging a hoe or using a water can), you have to spend a lot of time repeating that same activity. Your character's energy is only finite, though, meaning that you'll only be able to pack so much work into a day before it's time to rest. Much like an MMO it's strangely engrossing for much longer than I expected, but can become tedious after an untold number of hours.

Combat is OK, but not as deep as I'd like.
The only thing about Rune Factory that could really help out the franchise is to take some of the core mechanics a little deeper. Every activity comes down to simple, repeated action: combat is usually just mashing a single button, farming a repetitious series of button inputs that involves little to no skill, etc. I don't think the franchise needs to get so deep that it's not easily approachable, but a more complex battle system that involves skilled button combos, or maybe the ability to raise and slaughter livestock, could add another dimension to the formulaic gameplay.
| Rating | Description | |
|---|---|---|
| out of 10 | Click here for ratings guide | |
| 8.0 | Presentation The DS interface actually works really well, giving you quick access to menu items, and allowing you to interact with the world with ease. The menus are a little dated looking, though. |
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| 7.5 | Graphics The art design and characters in the world are really charming, if a little generic. It’s cut right out of the Japanese anime game playbook, but it’s done well at least. |
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| 7.5 | Sound The fully voice segments are generally well acted, if a little too cutesy, and the music gets into your head and stays there. |
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| 8.0 | Gameplay It can become tedious after a prolonged session, but I couldn’t help but come back to it again and again. Almost nothing new is brought, but I’m not burnt out on it yet and still had fun. |
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| 8.0 | Lasting Appeal If you like it like I did there’s untold hours of game here. If you can’t handle repetition and you aren’t interested in managing and developing a bajillion skills though, it’ll be a disappointment. |
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