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The Zerg Infestor is getting a brand new mug, as we see in this latest concept artwork.
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BlizzCon '09: August 21-22
The next BlizzCon is coming this August to the Anaheim Convention Center! You can expect big announcements, exciting tournaments, revealing developer panels, StarCraft 2 terminals, and lots of Blizzard swag - Check back often for the latest details on tickets and more! More >

Beta Fever
Battle.net 2.0 is coming first to the StarCraft 2 Beta Test, which from the mouth of the beast itself will be arriving quite soon. Keep checking back for the latest updates, as we collectively chew our fingernails off in anticipation. More >


HAWX PC Demo
BERJAYA

HAWX PC Demo
Man high-tech jet fighters in exhilarating supersonic air battles.
SC2 Q&A Session #49

SC2 Q&A; Session #49
Lots of juicy screenshots showing off updated unit looks and some new features in the latest StarCraft 2 build.
Evolution of the Zerg

Evolution of the Zerg
A new set of screenshots compares the old and new models of several Zerg units demonstrating the evolving game artwork and graphics in StarCraft 2. The new generation has a darker, more authentically menacing look.
Planet Starcraft Wednesday, 25 February, 2009 � Planet Starcraft News Planet Starcraft
Planet Network News: Planet Resident Evil Launches!  
11:58 PST | -1313-Evil_Homer | Print News
The Planet Network is extremely thrilled to announce the launching of our latest site, Planet Resident Evil. So take a moment to drop by and see what is going on with the up coming game from Capcom (just watch out for zombies). While there, be sure to check out the Resident Evil Wiki section for all your needs and maybe add a bit of your knowledge while you are there!

Planet Resident Evil





Planet Starcraft Tuesday, 24 February, 2009 � Planet Starcraft News Planet Starcraft
Blizzard Theme Park Contest Opens  [ Comment BERJAYA ]
20:53 PST | TheAcolyte | Print News | Category: General Blizzard News - Community - Contests
Blizzard Entertainment today announced a new contest for all its fans, a competition to design the best Blizzard game-themed theme park.
We�re challenging you to design and illustrate your own Blizzard Entertainment Theme Park, including roller coasters, water rides, shows, shopping areas, food courts, game areas, patrons, and whatever fantastic attractions you desire.

Submit your original park design by March 30, 2009, and we�ll choose our favorites based on the creativity of the design, artistic technique (including the medium and style), and how your park reflects the lore and spirit of Blizzard Entertainment's games.

You can submit illustrations that look like theme-park maps, compose your park to look like a screenshot from a game, or create whatever kind of park you wish -- the only limit is your imagination.
The grand prize winner will receive one Wacom Cintiq 12WX Digitizing Tablet, two StarCraft 2 beta keys, and the Echoes of War Blizzard game soundtrack. Additional winners, one for each of the company's three game series', will take home the Echoes of War soundtrack and two StarCraft 2 beta keys. Their entries will also be on display at BlizzCon 2009 this August and on the company's web site.


Planet Starcraft Friday, 20 February, 2009 � Planet Starcraft News Planet Starcraft
ForumPlanet: Changes/Upgrades  
19:41 PST | -1313-Evil_Homer | Print News
Soon GameSpy will roll out a number of changes to our boards. We have some nice improvements on the way to improve the overall board experiences. So keep a lookout for the following changes in the near future.

General Upgrades

  • The oft-requested Icon submission tool that allows users to upload their own icon.
  • We've removed the "your message has been posted" page between messages to make posting faster.
  • We have reduced posting time limit to 15 seconds between each post to speed things up.
  • Updated Quick Post feature with bug fixes, a new sliding interface, and new look for quick comments.

New Insider Only Features

  • Insiders can have colored user names. This applies to the text but not the border.
  • Insiders can now upload our new biggie-sized "MegIcons" (120x120 pixels)
  • Insiders can upload a small signature picture which will appear at the bottom of their posts.
  • Insiders, VIPs and above can give themselves catchy titles under their username.

There are a few things to note about the new changes. The larger MegIcons will only be available to the user who upload the icon themselves; they are not stored in a shared pool like the old icons. Check back for more info soon!




Planet Starcraft Thursday, 19 February, 2009 � Planet Starcraft News Planet Starcraft
Q&A; Session #49  [ Comment BERJAYA ]
4:48 PST | TheAcolyte | Print News | Category: StarCraft 2 - Battle.net - Community
The forty-ninth StarCraft 2 Q&A; Session features lots of goodies, many of which come before the standard set of community questions. Karune and the development team give us a detailed look at updated Zerg unit graphics and some all-new gameplay mechanics for all three races currently being tested.

The interview section primarily discusses Terran and Zerg units. We get answers about hovering units and spider mines, the workings of the mutalisk's attack, multiple building selection, regeneration stacking, Zerg tactics versus Terran, ad Baneling micromanagement.
5) What is a good counter for Zerg against Marines, which are upgraded from the original StarCraft?

Zerg actually have a few options that are quite effective. Zerglings can catch Marines out in the open and surround them relatively easily. Secondly, Banelings with the burrow ability are also very effective. There is nothing more gratifying than watching a group of Marines walk over a burrowed Baneling. When it unburrows � BOOM! Another counter that can be used are Roaches with burrow. A player can burrow a Roach at low health for it to regenerate back to full health in seconds, at which point it can unburrow and begin attacking the Marines again.

In late game, Infestor�s with their fungal scourge ability, which causes a biological unit to take damage over time until the unit explodes and does an area of effect damage, decimating groups of Marines easily if the opponent is not fast to react. Additionally, Ultralisks with their new cleave attack as well as 200 more hit points from the original StarCraft also make them an excellent counter to massed Marines.



Planet Starcraft Tuesday, 17 February, 2009 � Planet Starcraft News Planet Starcraft
BlizzCon Coming August 2009  [ Comment BERJAYA ]
15:34 PST | TheAcolyte | Print News | Category: BlizzCon - Tournaments - Community
Blizzard Entertainment's just revealed the next BlizzCon event, coming this 21-22 August once again to be held at the Anaheim Convention Center in California. Due to the event's huge popularity as witnessed last year when tickets sold out in minutes, the company revealed that it's expanded the convention from three to four halls.
IRVINE, Calif. - February 17, 2008 - Blizzard Entertainment, Inc. today announced plans for its fourth BlizzCon� gaming convention, to be held at the Anaheim Convention Center in Anaheim, California on Friday, August 21 and Saturday, August 22. BlizzCon is a celebration of the global player communities surrounding Blizzard Entertainment��s Warcraft®, StarCraft®, and Diablo® universes. In response to the festival�s increasing popularity, this year�s event has been expanded from three convention halls to four.
Registration is also open for the World of Warcraft Arena Tournament. Read the FAQ for all the details.

Read More...


Planet Starcraft Thursday, 12 February, 2009 � Planet Starcraft News Planet Starcraft
Happy Valentine's Day 2009!  [ Comment BERJAYA ]
22:49 PST | TheAcolyte | Print News | Category: StarCraft 2 - Files - General Blizzard News
Blizzard Entertainment appears full focus on StarCraft 2 at the moment, and thus brings us a little love in the form of three Valentine's Day themed desktop wallpapers for each of the game's three playable races.
Valentine's Day 2009: Zerg

Happy Valentine's Day to you and your loved ones!


StarCraft II Beta in the Near Future  [ Comment BERJAYA ]
22:15 PST | TheAcolyte | Print News | Category: StarCraft 2 - Community
As if it wasn't assumed already by the progress we've seen in the game's development and all the talk of the trilogy, word from IGN PC is that the StarCraft 2 Beta Test is on the horizon. All we have to say: It's about time.

The report, coming from announcements during Activision Blizzard's fourth quarter financial call this Wednesday revealed that the beta will be set upon the new version of Battle.net, and as is the trend with Blizzard betas it will likely include multi-player content only.

Reports flying around online say the company will certainly release one game this year. It's quite likely to be StarCraft 2, after the company stated that the Terran Campaign will be out before Diablo III. Of course, there's still that unannounced MMO project in the works, but it hasn't even been revealed yet.


Planet Starcraft Friday, 6 February, 2009 � Planet Starcraft News Planet Starcraft
StarCraft 101 Class at UC Berkley Kicks Off  [ Comment BERJAYA ]
17:07 PST | TheAcolyte | Print News | Category: StarCraft - General Gaming
Kotaku has a brief report from those who witnessed the University of California at Berkeley's best class, as far as we're concerned, StarCraft 101: The Art of War.

Taught by a physics student and professional StarCraft player, the class isn't so much about the game itself but rather applying it in examples of war tactics and using complex mathematics to predict outcomes. Those concepts can be ultimately applied to the game, but offer historical and contemporary significance as well.




Planet Starcraft Tuesday, 3 February, 2009 � Planet Starcraft News Planet Starcraft
BlizzCast Ep. 7 Wraps Up WOW:WOTLK  [ Comment BERJAYA ]
3:29 PST | TheAcolyte | Print News | Category: General Blizzard News - Files - Community
There's no StarCraft in the seventh podcast direct from Blizzard Entertainment, which talks all about World of Warcraft: Wrath of the Lich King, the third expansion to the massively popular, massively multi-player online game now boasting above eleven million subscribers.

This episode features appearances by the Lead Designer and Production Director to Wrath of the Lich King's second expansion set, J. Allen Brack and Jeffrey Kaplan, followed by a talk with Senior Vice President of Creative Development Chris Metzen.
Nethaera: Of all the possible expansions that could have come next, why was it important to do Wrath of the Lich King?

Jeffrey Kaplan: Well, I think we always wanted to go to Northrend when we were working on the original World of Warcraft game. We had development going on, on The Frozen Throne, so we�re working on the RTS at the same time, and we�re really inspired by the things going on in Northrend. When we wrapped up the development of World of Warcraft we started talking next expansions and came up with a lot of ideas. Our two front runners were Outland and Northrend. It wasn�t a matter of favoring one over the other it was more a matter of, you know, what�s the right timing. I think Lich King was probably very exciting to most of the team after the development of Burning Crusade. That was kind of our pushing it to the limits in terms of creativity and really testing the boundaries. Lich King was kind of this coming home experience for a lot of us.

J. Allen Brack: Yeah, Northrend actually was one of the very first zones that was prototyped back in the original days, so one of the zones that eventually we ended up making for this expansion was one of the first things that the team worked on.



Planet Starcraft Wednesday, 28 January, 2009 � Planet Starcraft News Planet Starcraft
Official Starcraft 2 Fansite Kit Updated  [ Comment BERJAYA ]
17:10 PST | Rylin | Print News | Category: StarCraft 2
In a recent battle.net post, Karune confirmed that indeed the fansite kit has been updated with new screenshots, artwork and various other goods.
Many of the newest art updates have actually been made in the animations, weapon particles, and in special effects, which are much harder to show in screenshots. For instance, Hellions now burn Marines to a crisp when they are destroyed by the flames. Dark Templars also end up eviscerating Marauders in a ruthless fashion. In our next batch we'll see if we can emphasize on some of these new additions made.
The latest fansite kit can be downloaded here.


Community Interview Talks on Expectations, Interfaces, Missions  [ Comment BERJAYA ]
16:35 PST | TheAcolyte | Print News | Category: StarCraft 2 - Community
We missed this one before, but recently 1UP spoke with Dustin Browder about a few matters on the development of StarCraft 2 and meeting the extremely high expectations of fans around the world.

The session goes on to discuss how the development team will provide a continually compelling experience when each of the three campaigns will include around 30 missions each, and the involvement of major characters from the other races.
1UP: Touching on the non-linear campaign comment earlier, how will this affect the actual plot? Despite a non-linear mission structure, will the story still be a tightly constructed, linear affair, or will you be able to change some elements of it depending on your story? And if so, will those changes be reflected in the plot and missions of the subsequent campaigns?

DB: There's still going to be a discrete beginning and ending to the storyline in each campaign. The path you take to get from point A to point B is what's going to vary from player to player. There will be side-plots you explore where the choices you make can affect the fate of certain characters, or possibly worlds. But we still want to ensure that we're telling one single, coherent story, and that we avoid any ambiguity in the primary plot arc.
The interview provides two particularly interesting screenshots. One depicts the Terran Campaign's screen between missions for purchasing building and unit upgrades as well as for unlocking more. Additionally, we see a cut-scene in action with a rendered portrait of a Terran officer, looming close to a Battlecruiser in action.


Planet Starcraft Thursday, 22 January, 2009 � Planet Starcraft News Planet Starcraft
StarCraft 2 Q&A; Session 48 Discusses Multi-Monitor Support  [ Comment BERJAYA ]
10:16 PST | Rylin | Print News | Category: StarCraft 2 - Battle.net
Multi-monitor support will not be included with StarCraft 2, however widescreen support will be available as mentioned in the latest Battle.net Q&A; Session 48.
3. Will there be any multi monitor support?
StarCraft II will support widescreen but not multi-monitor. Widescreen is definitely becoming more of an industry standard, but multi-monitor support for StarCraft II may be too great of a tactical advantage over other players without more than one monitor.
Additionally, Karune gives mention that user created ladder maps may be introduced to the ladder pool, pending the maps' competitiveness and quality.
7. Are you going to add some of the best custom maps to the regular ladder pool?
In the future, there will be opportunities for map makers to get their maps added to ladder pools. These maps will of course, be selected based on quality, in terms of competitiveness for multiplayer games.



Planet Starcraft Wednesday, 21 January, 2009 � Planet Starcraft News Planet Starcraft
StarCraft Patch 1.16.1 Released  [ Comment BERJAYA ]
13:52 PST | Rylin | Print News | Category: StarCraft
Patch 1.16.1 was recently released by Blizzard and contains a small amount of changes and fixes in this latest patch.
-------------------------------------------------------------------------
- patch 1.16.1
-------------------------------------------------------------------------

Feature Changes

- In-game Speed Options menu now has a "Enable CPU Throttling" checkbox.
Enabling this option will allow StarCraft to consume fewer CPU cycles. By
default this option is off.

Bug Fixes

- Fixed an issue with the reply feature where any character followed by a "r "
was being treated as a reply.
- Removed an unnecessary delay when processing palette cycling updates.
- Lessened the imposed delay in the CPU Throttling feature.
Be sure to grab it here or head in-game for the auto update from battle.net


Planet Starcraft Tuesday, 20 January, 2009 � Planet Starcraft News Planet Starcraft
Dawn of War 2 Goes Gold  [ Comment BERJAYA ]
20:30 PST | TheAcolyte | Print News | Category: General Gaming
IGN reports that Dawn of War 2, the sequel to another rather popular real-time strategy game and competitor to StarCraft, has gone gold and will hit shelves on 19 February.
"Warhammer 40,000: Dawn of War II will build on the critical acclaim and commercial success of the Dawn of War franchise, letting players experience RTS gaming like never before," said Kevin Kraff, vice president of global brand management, THQ. "Combining non-linear gameplay, cooperative multiplayer, cinematic visuals, and destructible battlefields brings a new, innovative dynamic to the genre."

"Warhammer 40,000: Dawn of War II stays true to the fast-paced, brutal heart of the Dawn of War series, while introducing branching single-player storylines and unique unit customization," said Tarrnie Williams, general manager, Relic Entertainment. "The deep, tactical gameplay lets players develop and lead personalized elite units who gain experience and grow stronger with every ferocious battle."
If the game lives up to the high expectations following it from the original title, it may likely prove a good substitute until the first of the StarCraft 2 triology is released.


Planet Starcraft Tuesday, 13 January, 2009 � Planet Starcraft News Planet Starcraft
IGN Compares StarCraft 2, Dawn of War 2  [ Comment BERJAYA ]
5:01 PST | TheAcolyte | Print News | Category: StarCraft 2 - General Gaming
There are some striking similarities, in appearances at least, between two big name titles you likely recognize: StarCraft 2 and Warhammer 40,000: Dawn of War 2. IGN takes a look at these offering some clarification on some key differences in structure and gameplay styles while taking these shared qualities into account.
The way both StarCraft II and Dawn of War II approach combat differs significantly, as it seems if you've got more opportunity for random variation with Dawn of War II whereas StarCraft II sticks more with the notion that if you do X you can be sure Y is going to happen. One of the reasons for the difference is the way the battlefield can be affected in Dawn of War II. Structures can be garrisoned and blasted apart. Cover, like in Company of Heroes, plays a big role, and cover spots such as sandbags and hedges can be blown to bits by lobbed grenades or other explosives, making the battlefield more unpredictable. Then you also need to consider the wargear system when it comes to the single-player campaigns, something that adds even more variety to your troops on the ground, which we'll explain a little later.



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Most recent posts on the Planet Starcraft Forums
BERJAYA
Blizzard Theme Park Contest Opens
- posted by PlanetNews on Feb 24, 2009 08:53 PM
Q&A Session #49
- posted by PlanetNews on Feb 19, 2009 04:48 AM
BlizzCon Coming August 2009
- posted by PlanetNews on Feb 17, 2009 03:34 PM
Happy Valentine's Day 2009!
- posted by PlanetNews on Feb 12, 2009 10:49 PM
StarCraft II Beta in the Near F...StarCraft II Beta in the Near Future
- posted by PlanetNews on Feb 12, 2009 10:15 PM
StarCraft 101 Class at UC Berkl...StarCraft 101 Class at UC Berkley Kicks Off
- posted by PlanetNews on Feb 06, 2009 05:07 PM
BlizzCast Ep. 7 Wraps Up WOW:WOTLK
- posted by PlanetNews on Feb 03, 2009 03:29 AM
other game series?
- last reply by MortusMaximus on Jan 29, 2009 06:15 PM
Official Starcraft 2 Fansite Ki...Official Starcraft 2 Fansite Kit Updated
- posted by PlanetNews on Jan 28, 2009 05:10 PM
Community Interview Talks on Ex...Community Interview Talks on Expectations, Interfaces, Missions
- posted by PlanetNews on Jan 28, 2009 04:35 PM

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