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Call of Duty 4: Modern Warfare Walkthrough
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                         Call of Duty 4: Modern Warfare (PC)

                            Complete Walkthrough v.1.00

                                Last update: 11/7/07

		  Created by: JediMeister (alvinshek@hotmail.com)

                           Copyright 2007 Alvin Shek

Table of Contents
-----------------

1. Introduction
	- Legal Info
	- Version History
	- About the Author

2. Level Maps
	2.0 PROLOGUE
		2.0.1 - 'F.N.G.'
		2.0.2 - 'Crew Expendable'
		2.0.3 - 'The Coup'

	2.1 ACT I
		2.1.1 - 'Blackout'
		2.1.2 - 'Charlie Don't Surf'
		2.1.3 - 'The Bog'
		2.1.4 - 'Hunted'
		2.1.5 - 'Death From Above'
		2.1.6 - 'War Pig'
		2.1.7 - 'Shock and Awe'
	2.2 ACT II
		2.2.1 - 'Safehouse'
		2.2.2 - 'All Ghillied Up'
		2.2.3 - 'One Shot, One Kill'
		2.2.4 - 'Heat'
		2.2.5 - 'Sins of the Father'
	2.3 ACT III
		2.3.1 - 'Ultimatum'
		2.3.2 - 'All In'
		2.3.3 - 'No Fighting In The War Room'
		2.3.4 - 'Game Over'
	2.4 Epilogue
		2.4.1 - 'Mile High Club'

3. Credits

1. Introduction

Legal Info

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Version History:	v 0.10 - Played through the demo, finding the enemy
				 intelligence. 
			v 0.50 - Bought the game, played through until 'One
				 Shot, One Kill' while writing the walkthrough.
				 Took a short break in frustration with dying
				 over and over because the helicopter was so
				 far away.
			v 1.00 - Finished the game and polished up the
				 walkthrough as much as possible. Found 12/30
				 piece of intelligence.

About the Author

This is my fourth game walkthrough. I haven't written a walkthrough for a couple
years but since I'm about to start working again, I decided to give it one last
go. Any and all suggestions and tips are welcome, please email me at the
address posted above. 

2.0 PROLOGUE

2.0.1 'F.N.G.'

This is a tutorial level, like all Call of Duty games start. Pick up the rifle
and proceed to the firing range. Shoot the targets as directed. CoD now features
bullet velocity so you can shoot through certain types of materials to hit the
enemy taking cover behind. Go back to the armory and pick up your pistol. Knife
the watermelon and head outside. If you're ever lost, hit escape and a mini-map
should give you an overhead view of the surrounding area. You'll pass a fuel
tanker on the right, and then go through the hangar doors to join your team.
You'll receive new orders from Captain Price. Climb the ladder to an observation
post. While he gives you new orders, take a look at the area below. You'll
proceed from checkpoint 1 to checkpoint 4. It can get a little confusing while
clearing the area so I'll try to give as best a description as I can. Climb
down the rope and shoot the 3 targets through the windows. Proceed around the
wall and enter the structure, hugging the wall to climb down the ladder. Shoot
the target that appears and head left. Throw a flashbang into the next room
and shoot the two targets within. Go left through the doorway and shoot the
targets in front of you and to your right. Turn left, throw a flashbang into
the next room and shoot both targets within. Without entering the room, exit 
the mock structure to the right sprinting, following the arrows on the floor
to the finish line. I don't think you get anything special for completing it
at the best IW time, so its up to you if you want to try for it. When you're
done, approach the team by the monitors to receive your new briefing. You will
now get to choose the difficulty you want to play the game at. 

2.0.2 'Crew Expendable'

After the loading screen, you'll be in a helicopter ready to board the
freighter. Kill the enemies in the bridge. Follow your team through the
corridors, nabbing the laptop intelligence (1/30) from the crew quarters. Exit
back onto the deck, and go down the stairs in front of you to follow your team
towards the aft of the ship. The helicopter will kill the enemies shooting at
you from the windows above and then report bingo fuel and return to base.
Follow Price and the rest of the team through the watertight door, being sure
to sweep both the left and right fire lanes. Head down the stairs and around
the corner your team will come under fire from enemies down a hallway. Kill
them and proceed to the red-lit area. Wait for a teammate to throw a flashbang
into the area before heading through the door and killing two more crewmembers.
Go up the shortflight of stairs and kill the crewmember who appears from the
right. Follow your team through the stacks of boxes to another door, which
Price kicks in. Stay with your team, eliminating crewmembers on the catwalks
above as well as ones hiding among the boxes. Flush them out with frag grenades
and eventually you'll clear the area. Proceed towards the blue cargo container.
Grab the manifest (its the flashing clipboard) resting on top of the crate
within, and prepare for all hell to break loose. Follow your team up the stairs
to the catwalks, and don't get left behind! Once on the deck, make a jump for
the hovering helicopter.

2.0.3 'The Coup'

You'll assume another person's body for a ride in a car through a city. Watch
the chaos on the streets with your almost 200 degree field of movement. I don't
know about you, but I get the feeling something bad is going to happen to
you...

2.1 ACT I

2.1.1 'Blackout'

Kill the two soldiers standing guard outside the house, as well as the two
within. Use the silenced M4 so they don't hear you coming. Grab the laptop 
inside to secure a piece of intelligence (2/30). Follow your team and clear the
next grouping of houses. Follow Price into a house and exit into an open field
for a rendezvous with Russian troops. Follow your team up the hill and get ready
to make use of your sniper rifle. Help out where you can, but kill the machine
gunners when ordered. Follow Kamarov through a building and back outside. Take
cover in the building from the troops charging down the hill. Make a run up the
hill when you don't see any more approaching and then help the Russians take the
town by sniping enemy troops from your high vantage point. Continue up the hill
to the power station. Rappel down the cliffside and jump over the wall. Head
into the village through the open garage and take cover behind the desk to kill
the three soldiers that exit through the doorway. Jump out the window and go up
the hill to the marked house. Equip your nightvision while you wait for Price
to take point. Go through the house eliminating the soldiers guarding the
informant. Go upstairs and find the informant hiding in a room. Careful with
the nightvision because there's a lamp in the room which will blind you if you
leave the goggles on. Follow the team outside to escort the informant to the
waiting helicopter. 

2.1.2 'Charlie Don't Surf'

Enjoy the ride into town aboard a Blackhawk helicopter. Rappel down and follow
your squad down the alley to the left. Breach the door and head right, down the
stairs. Kill the soldiers and clear the room to the left to pick up a laptop
with enemy intelligence (3/30). Next, clear the rooms along the right, using
flashbang grenades to disorient the enemy. Follow the objective marker back out
of the building, and follow the squad through the gap in the low wall. Kill the
soldiers hiding out behind the tan car in front of you and head in their
direction. Turn left down the alleyway and turn right at the sheets of metal.
Kill the two soldiers who drop down from the rooftop, and any opposition as you
head for the TV station. Kill the soldier running down the road, as well as the
one behind the bars up above. Turn left to kill the sniper on the rooftop, and 
head in his direction. You'll see a pile of burnt cars and just past it a
rooftop with several RPG troops and infantry. Throw a grenade up top to clear
it and then proceed past it. Continue past the ruined buildings to the TV
station with the satellite dish mounted on top. Get to the door indicated on
your compass. Breach, and follow Vasquez and Hatch into the electronics room. 
You'll enter the office area just ahead. Instead of going through the cubicles,
I find its easier to go straight across into the offices since you're less
exposed to enemy fire from that path. When you've made enough progress, you'll
be able to get to the area left of the giant map of the world. Vasquez will
open the door and you'll enter the lobby area of the the TV station. Follow
Vasquez up the stairs and through the doors up to the roof. Go through a few
more doors until you reach the objective marker. Hold position outside the room
and help clear the room. 

2.1.3 'The Bog'

Follow your squad until you come under fire. Use the car flipped on its side as
cover until you're ordered to take point. Run down the steps adjacent to the
building and turn left while activating your night vision. Kill the four
enemies hiding behind the low wall and go through the hole in the building.
Turn right and follow your squadmate up the stairs, feel free to dispatch his
attacker with a swift knife to the back. Continue up, and hold position near
your end of the hallway. Toss a grenade in to soften the resistance and
clear to the furthest room. Use the M60 to mow down the enemies in the building
across the way. Exit back into the hallway and follow the Marines clearing the
side room. Pick up the laptop on the table to the left to pick up the piece of
enemy intelligence (4/30) on this level. Go back the way you came down to
the first floor. Take a right into the first doorway, and continue through the
rooms to the end. Eliminate the enemy troops on the rooftops before crossing
to the adjacent building. When you get the order to pick up the Javelin rocket
launcher, kill as many opposition troops on the overpass as you can, because
they can ruin your day with a lucky shot. The Javelin is found in the open
courtyard where the heavy firefight was just taking place. Equip it and find
the green squares as quickly as possible. Lock the crosshairs and when you
hear a solid tone, let fly a rocket. There are four armored vehicles in total,
but I believe you only have to kill two to complete the objective. Follow your
squad through the hole in the fence and take a short breather as you follow
them through the bazaar. 

Eventually you'll reach an open field of sorts, with a friendly tank in the
middle. Towards the south and the west are hordes of enemies intent on taking
out the tank. Prioritize your targets, the fighters armed with RPGs first,
those armed with rifles and other assorted weaponry second. Take cover behind
the dumpster or the tank, but don't stand near any cars as they can take you
out when they explode. Also, try not to stay in one single spot with your
sights up, because the enemy will continually throw grenades at you. When
you've cleared the area to the south, head west, picking off the stragglers.
You'll know when you've cleared enough, because you'll receive new orders to
take out the AAA gun to the southwest. The little area with the AAA gun is
only accessible through the building to the east of the gate. Kill the three
men within and plant the C4 on the indicated area of the gun. Clear the
building before you detonate the explosive. Return to the open field and make
a beeline for the beacon marker. Drop it and see the awesome firepower wielded
by Cobra helicopter gunners. Return to the tank to end the mission.

2.1.4 'Hunted'

You have your pick of weapons here, an M4, a G36, and an MP5. If I were you, 
I'd grab one with a scope instead of iron sights. Head towards the marker and
follow the team into an archway under the bridge. Price will take point and
move into a garage. Take aim at the soldier threatening the old man, and pull
the trigger when Price gives the order. You team will make short work of the
others. Jump over the fence and go prone behind the wheel of hay. After the
helicopter passes by, follow Price and the others to the next farmhouse. Behind 
you, more enemy soldiers will arrive on truck, and a helicopter provides air
support. Delay them while Gaz busts open the basement door and then dive in
yourself. Find Nikolai and head upstairs. The front door will suddenly open and
an enemy flashbang will come in. Don't be standing in the middle of the room
when it goes off. Exit the house and grab the enemy laptop in the house with
the soda machine in front (5/30). Kill the dogs that are released and follow
Nikolai. Continue eliminating soldiers until the area's quiet. Follow Price and
the others through the chain link gate. Slide down into the drainage ditch and
don't move until Price gives the OK. Follow the team onto a flat open field. 
Despite how tempting it might be to pop some heads of the search party, hold
your fire, and move when your team does. Eventually you'll be compromised, but
hopefully after most of the enemy soldiers have moved away, leaving you with
only maybe four or five opposing forces at best. Move into the greenhouse where
you once again come under fire. Kill the opposition and head towards the marker
on your compass through another greenhouse. Eventually you'll find yourself
back outside. The helicopter will make another pass, but if you fire at the
gunner in short bursts of maybe 2-3 bullets you can eliminate that threat
temporarily. Get into the barn with a red tractor. Swap a weapon for the
Stinger launcher. The first one will miss because the helicopter drops flares,
but pick up another one and finish it off. Follow Price out the door and you'll
hear a transmission telling you of the arrival of an allied gunship. Stop in
the ditch before you reach the road. Price will call down an airstrike, but
feel free to cap some infantry while they're distracted by the gunship. Walk
past the burning vehicles to end mission.

2.1.5 'Death From Above'

This mission you're going to be in the hot seat on a AC-130 Spectre gunship.
The 105mm cannon takes too long to reload in my opinion, so you're better off
using the other two weapons. The 25mm machine guns zoom in pretty far, so use
it to pick off single targets, whereas the 40mm is better suited to saturation
targeting. Make sure you keep the IR viewer on so you don't accidentally shoot
friendlies. Eventually, Price and his men will commandeer civilian vehicles.
Keep switching between the different weapons systems to keep watch over the
friendlies so that you aren't stuck with a narrow view of the battleground. 
Friendly Chinook helicopters will come upon the scene and lift the soldiers
below to safety.

2.1.6 'War Pig'

Immediately take cover behind the car in front of you. Make the enemy soldiers
in the bus your first priority. When you are able, advance towards the junk
pile. A squadmate will announce the arrival of enemy troop helicopters. Run
around either the bus or the blue cargo container to find a stash of RPGs which
you can use to shoot down the helicopters before they drop off all the enemy
reinforcements. All of the enemy resistance will suddenly slacken and you're
free to follow your squad to the objective marker. Follow the tank through
the massive archway but don't rely on the cars nearby for cover. Shoot at the
RPG troopers on the rooftops. Hug the right wall and flank the enemy by
making your approach through buildings rather than on the street. When the tank
comes to a stop, enter the restaurant building directly behind it, and one of
the second floor rooms has a laptop of enemy intelligence on the bed (6/30).
Exit down to ground level, and hug the left wall. Jump through the gap and
engage the enemy head-on. Follow the objective marker to a back alley where
one of the soldiers is leaning against a dumpster to move it towards the
barricaded enemy. Snipe the two men manning the machine guns in the building
ahead and enter. The room with the machine gun next has another laptop (7/30).
Follow your team to a hole in the building overlooking an intersection guarded
by an enemy tank. Sit back and watch the pretty explosion. Go down to ground
level and take point to the LZ. 

2.1.7 'Shock And Awe'

You'll start out the mission as a gunner on a Chinook. You're horribly exposed
so just keep an eye on the temperature gauge on the right hand side of the
screen and let fly the mortars. Your biggest threat are the RPG troopers and
the anti-aircraft vehicles. I personally thought that this was the section
that most frustrated me because I had the misfortune of being killed by
infantrywith automatic weapons more times than I'd like to count. Eventually
you will clear the rooftops and the helicopter will land to let off some
troops. The helicopter will take off again and this time you will allowed to
attack on foot. Follow the squad into the building and clear the first floor,
then head up the stairs to the second. Nab the laptop in the corner (8/30).
Drop down to ground level and take cover behind the cargo container. Go around
it to the right and walk through the door. Clear the upstairs, and check the
closet for another laptop (9/30). Go back downstairs and follow the marker to
get to the helicopter and temporary safety. On the way back, two enemy soldiers
attack from the alley to the right. Board the helicopter, and you'll see an
escorting Cobra attack helicopter get shot down. Shoot the RPG troopers on the
rooftops and the infantry on the ground level before the helicopter can touch
down. You are tasked with grabbing the pilot and dragging her back to the
Chinook. Wait for your squad to fully deploy and take up defensive positions
around the crash site before attempting to drag her to safety. Once you have
her, run as fast as possible back to the Chinook. Your seat is right next to
the ramp, so cover your team as they board. And then...just watch...

Crawl up out of the wreckage and off the ramp to the ground below. Somewhere
along the road, you'll get the bad news.

2.2 ACT III

2.2.1 'Safehouse'

Follow your team up the dirt path. Troops will attack from the bell tower to 
the left. Call in an airstrike on the building closer of the two marked on the
compass and clear both floors. There's a laptop resting on a dresser on the
second floor (10/30). Clear the next furthest building on the right, and
another piece of enemy intelligence is yours for the taking in the dining
booths (11/30). Go up onto the second floor and grab and RPG if you haven't
already killed the armored vehicle. Exit the door leading to the water tower,
but turn right instead of heading for the marker. You're going to make a wide
loop, following the wire fence around the corrugated sheet building to the
left, and ending up at the designated building. The building at the top of hill
overlooking the village has no intelligence within, so keep going
counter-clockwise around the town. Once you've cleared all of the buildings,
one marker remains. The area is quiet, but that all changes as you close to
within 70 meters of the final target building. Use your nightvision goggles to
your advantage and with your team's help you'll make it to the barn. Wait for
Price to break down the door and open up a can of whoopass on Al-Asad. GG
indeed.

Now its time for a trip down memory lane.

2.2.2 'All Ghillied Up'

Follow MacMillan into the structure and then go prone before the patrol sees
you. Pull out your silenced pistol and tail them until they both turn around.
Kill one, and MacMillan will take out the other. Hug the building and
MacMillan will let you decide the fate of the soldier by the car. The both of
you will jump over the fence and then MacMillan will stop when he sees the
lookout in the tower. Snipe him and the patrolling guard that MacMillan
notices. Follow closely and go prone by the low wall opposite MacMillan when
the helicopter passes over. Jump over the pipe and get ready for a tense
situation. Two APCs and accompanying Russian troops approach from the
East-Southeast. Try not to get run over by an APC and anticipate the vector
the troops are moving at so that you won't get stepped on. The best idea is
to go prone and stay right behind MacMillan, and move ONLY when he does.
Eventually he'll stand behind a caterpillar tractor. You have a choice now. 
You can either kill the troops or sneak around. Whatever you decide, follow
MacMillan around a cargo container. He'll knock out the guard, and snipe the
next one. Follow him through a series of containers until you reach one with
a crack between the doors. MacMillan will lead the way past the soldiers and
under a truck. A new truck will pull up right behind the first one, stay
under both. Wait for the troops to walk away and then you're sprinting to
cover once again. MacMillan will then order you to kill the sniper on the 4th
floor fire escape on the side of the building. The both of you will go up the
stairs and jump in the broken window, then drop down to street level out the
other side. No matter what you do, don't shoot the dog, just keep moving. If
it starts growling, move faster. If you kill the dog, eight or nine wild dogs
will charge you and MacMillan and you'll be in the fight of your life. Stay
right behind MacMillan and all will be fine.

2.2.3 'One Shot, One Kill'

Take a look at the picture of zakhaev before you start aiming with the rifle.
MacMillan will make positive ID, so you have about 30 seconds from the
meeting until Zakhaev turns around and leaves. MacMillan will let you know
right before Zakhaev leaves. You'll blow off his arm, but zoom back out and
kill the helicopter pilot and his gunner to buy some time to escape. Turn
around as soon as you can and go up the short flight of stairs. Begin
rappeling down before MacMillan reaches you or else you might not make it in 
time. Help MacMillan take out some of the soldiers then run away from the ones
behind you at full speed. Head in the hallway on the left and wait for
MacMillan to open the door. Follow him through both broken windows, after
shooting the dog on the other side of the chain link fence. Kill all of the
soldiers outside in the playground area. Switch to your sniper rifle and shoot
down the helicopter. Turn around and run so that you have less distance to run
to pick up MacMillan from under a rotor blade and go through the gate towards
the objective. Release MacMillan near the bumpers of one of the cars and kill
the soldiers who attack. Pick him back up, and proceed past the burning barrel
and wrecked car. Hug the right wall, releasing MacMillan if you need, then pick
him up and head for the apartments ahead. Go in the door to the right, and
right again, up a ramp of smouldering debris. Turn left into the room and head
for the stairwell. Turn right into the room on the other side. Drop MacMillan
near the right doorway. Kill the dogs and two soldiers. The soldiers are
waiting in the right hallway when you face the door, and to the left in the
room across the hallway. Pick MacMillan up exit the building into a courtyard.
Go into the other building and turn left or right into either locker room.
Follow the corridor around into the swimming pool area. Stay away from the
dogs by hugging the left wall around to the hole in the wall to the grassy
field beyond. Head towards the ferris wheel, and snipe the two guards in your
way. The timer stops as soon as you reach the field. The upcoming section of
the level is quite possibly the hardest in the game so far so take a deep
breath. You'll have to hold your position by the ferris wheel until the
helicopter (which is 10 km away mind you) arrives. You can use your claymore
mines and C4 to set up defenses around you and MacMillan, but between you and
me, he can take care of himself. From what I've seen, the best places to hide
out are on the far side of the bumper cars, which is south of the ferris wheel,
or camp by MacMillan. There are no autosaves after the 6 km point, when enemy
helicopters lower additional troops into the area. Holding out isn't really a
problem unless you're unlucky and all the troops throw grenades at you at the
same time. Its making it to the chopper that's the hard bit. My recommendation
is to plant C4 near the far groupings of cars as you carry MacMillan to his
sniping position by the ferris wheel. If you get too far away from him, he'll
die. The groups of two to three cars mark where the enemy troops will be
lowered from the helicopters. When the helicopters finish dropping off their
loads, detonate the C4 and run to the south side of the bumper cars area. You
can hold out here until the chopper arrives. On Hardened difficulty, you'll be
pelted with flashbangs and grenades at this position, so be forewarned, this
is no cakewalk. At some point, attack dogs may show up as well. When the
helicopter arrives, take some time to kill the enemy troops near the ramp of
the Chinook and then pick up MacMillan. You may have to drop him again if you
need to eliminate additional troops. When its relatively quiet near you, pick
him back up and run up the ramp to the waiting Chinook. 

2.2.4 'Heat'

Follow Price and the others up to the wooden fence. Let the initial wave be
wiped out by the concealed charges, and then open fire on the survivors and
the secondary waves. Reload only when you have a few bullets left, because it
takes a long time. The enemy will get smart and throw smoke grenades to cover
their advance. Run to the downed helicopter and man the minigun. You have to
enter the crew cabin through the door on the other side. It takes some time to
get started but the best advice is to keep your finger on the trigger until
you see the temperature gauge get orange. Use the minigun to wipe out the
helicopters that arrive as well. You'll get new orders to abandon the minigun,
so follow your team up the hill. Take up a defensive position by Price until
you're ordered into the nearby tavern. Grab the C4 detonators from the
windowsills and blow each set in succession. You'll eventually fall back to
the farm where you captured Al-Asad. Grab the Javelin and lock onto the
pursuing tanks. Destroy all four. After several more radio transmissions,
you'll have to go back down the hill. Straight down the middle isn't really an
option, so go in the building to the west and keep going west, then turn
south. If you're fast, you should make it to the checkpoint with about 2
minutes to spare. Take cover behind some rocks and cover your team's approach.
Then board the helicopter when directed. 

2.2.5 'The Sins of the Father'

Follow the team through the junkyard, and jump over a car wreck. Get on top of
the nearby dumpster and take aim at the guards in the tower. When Price gives
the command, take both of them out and help your team eradicate the outpost
with support from your sniper rifle. 

When you are once again in control, you'll be in the guard tower you cleared.
The ambush will go down, and in the process the tower will be brought down.
Go around the car, and to the right of the buses, back the way you came. Kill
the dog and keep sprinting. Eventually you'll reach a paved road heading
north-east. Enter the building on the right so you can get an angle on the
soldiers behind the barricades. Kill them and then run to the wall of the
building ahead to trigger the next checkpoint. Follow Griggs and Gaz into the
alleyway. Kill the soldiers on the other side of the rusting fence. Instead of
jumping through head east past the dumpster, and then north. Go up the stairs
and use this vantage point to help your team take the backyard. Go back down
and head north-west around the buildings. Continue along, eliminating enemies,
and go up the stone steps leading into a parking lot. Find cover from the
machine gun nest and the ever-helpful Blackhawk will eliminate it for you.
Enter the building, go up to the second floor. Clear it, and then go up the
stairs to the north to get to the third floor. Take cover in a side room and
let the Blackhawk eliminate the enemies. Proceed up to the roof but you won't
make it in time to stop the guy from committing suicide.

2.3 ACT III

2.3.1 'Ultimatum'

Form up with your team and head to the marker to the southwest. Your team will
kill the opposition along the road. You'll see a gate in the distance, and
after clearing the area, Price will breach a door to the right. Go up the
stairs by Bremner, and plant C4 or claymores outside the two locked doors. Kill
the two soldiers in the adjoining room. Four soldiers will rush out of the
doors right into your waiting explosives. Go back downstairs and wait by the
front door. Take out the soldier patrolling by the car quietly. Soldiers from
the building to the west may attack, along with several attack dogs. After
they're all dead, proceed to the second floor of the building to the north.
Untie Griggs and head back outside. Follow the team to the transmission tower,
hiding from the enemy helicopters the fly over. Place the C4 and get to a safe
distance before detonating. Follow your team through the fence and to the
compound up ahead. Jump through the hole in the wall. Consider switching your
pistol for either the sniper rifle or shotgun by the crates. Continue north
behind your team into an open garage. As you attempt to head west, you'll come
under attack from troops hidden in the buildings across the field, and
helicopters will drop off additional troops. Kill them all, including the ones
on the rooftop to the south. Enter the building with an open garage door to the
west to find another piece of enemy intel in the northwest room (12/30). Exit
south and go up the stairs to the second floor of the building ahead. The team
will come under attack from the east. Kill all the enemies, including one whom
may be hiding in the tower. Go into the building south of the tower, and exit
west. As you enter the building to the west, three trucks will pull up.
Eliminate the troops that emerge and then proceed southwest along the road
where you'll meet up with a sniper team. The proverbial doggy feces hit the
fan and the mission ends.

2.3.2 'All In'

You'll start out under fire from the helicopter gunship but it'll get shot
down. Follow the team through the gap in the fence. Throw smoke grenades to
cover your approach to the vehicle and use nightvision to cut through the
smoke. Hopefully you don't get run over >_<. Plant a C4 packet on the rear of
the vehicle and detonate it from behind cover. Exit to the east, and turn
south at the road. Take cover in the building marked with '2'. Exit towards the
east, hugging the buildings on the right. You'll advance towards a gatehouse,
where one of your soldiers will blow the gate with a charge. Head for the
building across from the gate, and wait for a BMP to stop near you. As always,
its easiest to approach from the rear. Blow it, and advance towards the farther
one. Take up a position by the exhaust vents and rappel down as soon as you are
able.

2.3.3 'No Fighting In The War Room'

Crouch and follow Griggs through the ventilation shaft. You'll drop down into
the shower area. Exit through the door Price is peeking around and turn right
into the hallway with the yellow strobelight. Kill the men running down the
hallway to the left, and turn right at the first intersection. Hug the wall
and advance through the kitchen area. Turn left at the room across the way
into a hallway with a red strobe. Turn right and go behind the boxes, down the
stairs. Turn left and proceed down the extremely long hallway. The most
expedient way is to go along the parallel side corridors to the left or the
right. Turn right at the very end, and then left at the corner. You'll see yet
another long hallway. Again, there are two parallel corridors, so pick one and
clear down it. At the end of the main hallway, go through the door and Price
will secure it behind you. Gaz and Bravo Team will open the launch bay doors
from the security room, but it opens ridiculously slow. Throw a flashbang in,
and hug the right wall around to a brick room with two flashing red strobes.
Plant a C4 packet where its indicated, and blow the charge. If you still have
a flashbang or two now is the time to use it. Go through the hole you blasted,
turning left and running for cover alongside the workstations. Go down the
central aisle separating the workstations and enter the abort codes using the
keyboard on the left side as you're facing the main viewscreen. Follow Price
and Griggs back out of the hole and go down the hallway eliminating the enemy
soldiers. Board the elevator and ride it up. Exit into the vehicle depot and
with the rest of the squad, clear it of all hostiles. 

2.3.4 'Game Over'

This mission starts as a standard rail-shooter mission that's been a staple
of CoD games. Crouch for cover if you need. Make the RPG trooper on the truck
behind you a priority. After a while, you'll pass through a couple of tunnels
and cause a crash between a fuel truck and the one chasing you. Pick up the
RPG launcher next to you and try to take out the helicopter. It'll fly off but
then reappear, taking out the bridge in front of you. When you regain control
of your person, jump northeast as soon as you can to get off the falling
section of bridge. Take cover behind a nearby wrecked car and shoot at the
pursuers. A Hind helicopter will fly for a final pass and wipe out most of
your team. Zakhaev and his men show up to execute the survivors. One of your
friendly soldiers will slide a pistol to you. Use it to kill Zarkhaev and his
two cronies to end the mission and the game.

2.4 Epilogue

2.4.1 'Mile High Club'

As far as I know this mission isn't related to the plot in any way. Kill the 
terrorists as you proceed towards the front of the plane. You have 1 1/2 
minutes to find the hostage. Note that you can shoot through seats to hit
the terrorists behind, but the same is also true for yourself. Go up the
stairs at the front and turn around, killing the opposition. Aim down the
sights of your pistol and kill the terrorist before evacuating the plane by
jumping out.

3. Credits

Me, so far :) Plenty more room. 

Submitted by Alvin Shek - Created 11/8/07
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