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« 03. September 2007 »


Nintendo DS iDeaS 1.0.1.8 released!
Posted by: Chrono Archangel at 4:50 pm CET
Lino�let us know on our forums of a new version of his Nintendo DS emulator. This bring iDeaS to version 1.0.1.8. Here are the changes :
  • Added support for WiFi plugins.
  • Added support for Hook plugins. (Video and Audio only)
  • Added support for SSE extension.
  • Added support for Expansion Ram.(Supercard)
  • Added support for multisample.(OpenGL PlugIn,sorry but i haven't tested)
  • Added support Async Operation.(OpenGL PlugIn)
  • Added support fo MASTER_BRIGHT register.
  • Fixed a bug in RSC and RSCS arm opcodes.
  • Fixed a bug in Touch Position detect.
  • Fixed some bugs in SaveStates management.
  • Fixed some bugs in PlugIns management.
  • Fixed bug in enable/disable alpha test.
  • Fixed bug in textures with format == 0.
  • Various speeds up.
...and other small improvements.

Audio Plugin 1.0.0.3
  • Added Append option.(For slow computers)


WiFi Plugin 1.0.0.0

First release of this plugin, still unstable. I have tried the examples of the PALIB and they seem to work everybody.
For now it is everything.

  • Emulated register 0x04800010,0x12,0x52,0x50,0x54,0x56,0xA0,0xA4, 0xA8,0xAE,0xE8,0xEA,0x158,0x15A,0x17C.
  • Emulated send/receive packets for TCP and UDP protocols.
  • Emulated IRQ 0x1,0x2,0x80,0x4000.
� Download iDeaS 1.0.1.8 right here on NGEmu!
� Check out iDeaS website here

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« 01. September 2007 »


Playstation 2 PCSX2 - Online Network Support!
Posted by: CKemu at 8:05 pm CET
Over on the PCSX2 site (a PlayStation 2 emulator), work in progress news has been posted regarding Online Netplay Support! 
 
GiGaHeRz did it!! *hic* *wobble*...erm, oh I'd best explain I suppose!

DEV9 is a section of the PS2 which handles a variety of things; HDD, USB and ethernet. GiGaHeRz has been working on one aspect of DEV9, ethernet!

PCSX2 now supports PS2 ethernet, so what does that mean? ONLINE PLAY BABY. On August 30th 2007 GiGaHeRz successfully logged on to the official Capcom Monster Hunter servers and entered a town, briefly after his success I to logged in and joined him!

Subsequently most of the betatesting and development team have logged onto Monster Hunter, interacted with people playing on their real PS2's and even gone questing with each other; including other Monster Hunter players.

This is a significant moment for PCSX2, as we are perhaps one of the first emulation projects to ever let the emulator user connect to a real live official server and play their game online. The only other project we are aware of; that has even come close to this feat would be nullDC (a Dreamcast emulator for Windows).

Testing is ongoing with a variety of online games, and the lack of USB keyboard and mouse support (hopefully to be resolved soon), means PAD typing messages is the only way to communicate online.

This advance towards emulating some of the more "unique" features of the PS2 has once again put into sharp focus the need for you to dump your own BIOS. The specifics I won't detail here, however those of you downloading your BIOS will suffer the consequences.

We shall let you know of further progress with any games we get to go online, but Monster Hunter is a fantastic example of how well PS2 emulation can work, average framerates of 50-70 FPS, with lows of 35 in intense moments. Monster Hunter is utterly stable, I myself have been playing it for some time only noticing minor visual issues on rare occasions.

So here for your pleasure is a video of us just saying hello, and 80 (both general and online) screenshots!...now if you don't mind, we've got alcohol to consume *hic*

PCSX2 Team Online! - VIDEO 2.59MB
(Jenova2666 isn't part of the team, but he's a friend of ours, and on his real PS2)

Online Shots

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(Going online with PCSX2, see, lack of constant news means something big is happening!)
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(Big group photo session, oh boy did this take some arranging!)
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(Everyone in the tavern, drunk and horny! Note drkIIRaziel in the second tavern shot, thats the drkIIRaziel from nullDC!)
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Visit the official site for all 80 shots! 
 
 

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« 28. August 2007 »


Playstation Xebra 07/08/28 released!
Posted by: Chrono Archangel at 2:59 am CET
Once again here is a new release of Dr. Hell's PlayStation emulator called Xebra. It's one of the most active PSX emulator at the moment and it just keeps getting better and better.
 
� Download Xebra 07/08/28 right here on NGEmu!
� Check out Xebra's website here�(Japanese)

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« 27. August 2007 »


Playstation pSX 1.13 released!
Posted by: Chrono Archangel at 2:52 am CET
pSX Author let us know of a new release of his PlayStation emulator in this thread. As always, pSX tries to emulate the console as accurate as it can without any modifications or enhancements. Here are the changes for this release :
  • Added Korean, Bosnian, Serbian and Icelandic translations
  • Added some missing translations to Linux build
  • Debugger DMA capture buffer now autoresizes
  • Fixed streaming music in Jikkyou Oshaberi Parodius
  • Fixed bug when setting sound frequency in Windows
  • Implemented volume and mute in Linux
  • Fixed "missing body parts" bug in Deception 3
  • Fixed bug that caused XA audio in Deception 3 to not stop correctly
  • Fixed random crash in Road Rash: Jailbreak
  • Fixed debugger crash when emulator is reading from CD
  • Fixed hang opening CD images in Linux
  • Per-user settings for Linux (.ini file is now stored in ~/.pSX)
  • Removed SSE instructions used during init (should fix crash on AMD CPUs)
  • Fixed GTK warnings when clicking window close button in Linux
� Download pSX�1.13�right here on NGEmu!
� You can also grab the Linux version here
� Check out pSX's website here

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Nintendo DS NeonDS 0.1.1
Posted by: Chrono Archangel at 2:45 am CET
Our buddy orz released a new version of his Nintendo DS emulator. NeonDS is now up to version 0.1.1 and now has a 3D engine. Here are the changes :
  • 3D display engine (incomplete yet)
  • Replace D3D with OpenGL for display rendering
  • Support 2x display zooming
  • Fix some DMA bugs
Also, be sure to check out our new NeonDS Discussion forums on Emuforums! Feel free to ask questions, post screenshots or make comments as orz regularly checks the threads. :)
 
� Download NeonDS 0.1.1 right here on NGEmu!
� Check out NeonDS's website here

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« 22. August 2007 »


Gamecube Dolphin 1.03.2 Beta x64 release!
Posted by: Chrono Archangel at 2:04 am CET
Finally! The moment alot of poeple was waiting for has finally arrived. You've all seen the screenshots and will now be able to try it out yourself. Dolphin 1.03.2 Beta x64 is out!
 
THIS VERSION IS ONLY FOR 64BIT CPUs. IT WILL NOT WORK ON 32BIT CPUs.
 
Here's what Falcon4ever (a betatester from Dolphin) has posted on the Dolphin website: 
I guess some guys thought we never would update this page again ;) ...
 
Last year the Dolphin Beta testing team (CKemu/Chaoscode/Knuckles) already posted shots of Dolphin 1.03.2 x64 which also has dualcore support.
Original thread link: Dolphin64 screenshot topic
 
Well finally you can test this version aswell, however there are a few general notes:
- Remember that this version is a PRIVATE BETA version.
- This means it is less stable than Dolphin 1.02, USE AT OWN RISK.
- This version requires a 64bit operating system (either Windows XP64 or Vista64) - SO IT WILL NOT WORK ON A 32BIT OS (GOT THAT?)
-The graphics/audio plugins haven't been upgraded.
- Due core changes some games might run better, some might run worse or not at all
- Speed is now CPU dependant, dualcore is obviously helps a lot.
 
Quote from Chaoscode: "SSBM is 100% playable with 100% speed on my crappy computer." Enjoy this Public beta testing release, and... don't forget to thank ector & F|RES in this thread!
 
- Falcon4ever
UPDATE : Seems the file released yesterday was not the latest beta.. Links are now updated to Beta 3
 
� Download Dolphin 1.03.3 Beta x64 right here on NGEmu!
� Check out Dolphin's website here
 

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Nintendo DS No$GBA 2.4d released!
Posted by: Chrono Archangel at 1:53 am CET
A new version of the great GBA/NDS emulator, No$GBA, was released today. This release brings more fixes to the wifi and ds-lite emulation. Here's the full list of changes:
  • debug/setup: allows to enable/disable user-debugmsg, wifi-log, and 3d-log
  • cpu: emulates undef opcode/copro exception (with warning if no bios/vector=0)
  • wifi/emu: emulates new bits in rx header, and optional auto sequence control
  • cpu/bugfix: arm ldm/stm accidently destroyed mis-alignments (on writeback)
  • wifi/help: added info on port 1C4h, and on some of the 1Bxh ports (rxstat's)
  • wifi/help: added new chapter on transmit errors and automatic ACK responses
  • wifi/help: added info on ports 1A8h,1AAh,1ACh,1AEh (bit0..12 vs. 1B0h..1BFh)
  • wifi/help: discovered new bits in RX header, added notes on MAC addresses
  • wifi/debug: allows to log all packets (with automatic comments on ieee header)
  • wifi/help: added notes on automatic sequence ctrl and auto-modified frame ctrl
  • wifi/emu: tx-engine uses new timers, and emulates length/rate/preamble timing
  • wifi/emu: emulates the various wifi counters and irqs at correct timing
  • debug/setup: memorizes if iomap window was open (if so, re-opens it on boot)
  • debug/emustop: break_requests (esc-key) take place only on current machine
  • debug/internal: replaced ds:bibos swi_retadr/haltstop/intrwait by vals:bios
  • debug/vramviewer: oam viewer supports extended obj palettes (thanks pierre)
  • debug/vramviewer: fixed engine-B palette viewer (thanks pierre for bug report)
  • dslite/help: added info on new TSC chip by AKM (new IN2, different PD bits)
  • dslite/help: added note on near-crt-quality colors and wider viewing angles
  • dslite/help: added custom change-channels-flowchart for new wifi-type3-chips
  • dslite/help: added settings at firmware[0CEh-and-up] for new wifi-type3-chips
  • dslite/xboo: updated nds-pins.gif (added new pin-positions on ds-lite board)
  • dslite/xboo: added 8 extra diodes in data lines (to prevent power-on problem)
  • dslite/help: added lite-specific wifi (W) mirrors, and unused wifi ram/ports
  • dslite/help: added the new backlight level bits in firmware user settings
  • dslite/help: added caution on DS-lite destroying wifi ports 064h and 076h
  • dslite/help: added new powerman backlight/power register (and lost mute-bit)
  • dslite/help: added ID for firmare chip 35PE20P (and supported it in ds-xboo)
  • powerman/help: added unknown bit (mutes volume to zero, if amplifier is on)
  • wifi/emu: emulates initial wifi-port settings and random register (mod 5FDh)
  • wifi/emu: emulates primary wifi irq flag stuck zero while secondary nonzero
  • wifi/emu: emulates corrected ports (004h,0ACh,0AEh,0B0h,0B4h)
  • wifi/emu: emulates new ports (210h, 05Ch/06Ch, 062h/064h) and new mirrors
  • wifi/help: added rx/tx signal/timing charts (rfu pins, aka 19Ch bits)
  • wifi/help: added specs/cautions on primary wifi irq flag (2000214h.Bit24)
  • wifi/help: added new mirrors (on read from 0ACh,0AEh,20Ch,21Ch,298h,2A8h,2B0h)
  • wifi/help: added notes/info on ports 038h,19Ch,214h,21Ch and on W_CONFIG_140h
  • wifi/help: new bits 0EAh.1,008h.13/14 004h.14); extra-TX ports 118h,0EEh,090h
  • wifi/help: corrected ports 004h,0ACh,0AEh,0B0h,0B4h and txstat.bit12-13
  • wifi/help: added info on new ports (110h, 210h, 05Ch/06Ch, 062h/064h)
  • wifi/help: fixed tx_hdr: rate 8bit (not 16bit) defaults to 1Mbit/s if invalid
  • wifi/help: added new bits: port004h.bit0 tx_master, 008h.bit15 beacon_irq1
  • wifi/help: major updates in timers chapter (reloads, IRQ13/14/15, 22MHz, etc)
  • nds/help: pinouts for nds LCD sockets, wifi RFU boards, and powerman chips
  • gui: mousewheel support (win98 or dos/ctmouse) (thanks jasper/idea, tilo/hw)
� Download No$GBA 2.4d right here on NGEmu!
� Check out No$GBA's website here

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Playstation Xebra 07/08/21 released!
Posted by: Chrono Archangel at 1:48 am CET
Dr. Hell released a new version of his PSX emulator for Windows. This release brings fixes to the sound buffering.
 
� Download Xebra 07/08/21 right here on NGEmu!
� Check out Xebra's website here (Japanese)

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« 18. August 2007 »


Saturn Yabause 0.8.6 released!
Posted by: Chrono Archangel at 1:40 am CET
Guillaume released another version of his Sega Saturn emulator called Yabause. Here are the changes in this release :
 
68k:
- Fixed a bug which caused the emulator to crash if 68k execution jumped to
an invalid address.
scsp:
- Fixed a bug where the slot buffer pointers weren't set correctly.
- Added a function for debugging SCSP registers
vdp1:
- MODR returns the correct version number now.
- Fixed a bug that caused Local Coordinates, etc. commands to not get executed
correctly.
software video core:
- Added vdp2 horizontal flip for cell mode.
linux port:
- Improved vdp1 window a bit.
- Updated website url.
- Some cleanups
macos port:
- Added browse buttons for some settings.
- Added universal build support.
- Emulation loop was optimized.
- Fixed bug when "Run" is selected from the menu.
- Audio is now muted when emulator is paused.
- Fixed Backup RAM saving.
- Fixed a bug that was causing filenames to be parsed wrong.
- Other bug fixes and cleanups.
windows port:
- msys compiling is now fixed.
- Windows position is now saved when program exits.
- Fixed sound volume adjustment. Should be more accurate now.
- Fixed centering bug on joysticks.
- Fixed POV hat diagonals.
- Sound is now muted in the about dialog.
- Other bug fixes.
general:
- Added COFF file support. 
 
� Download Yabause 0.8.6 right here on NGEmu!
� You can also grab the Linux and Mac builds!
� Check out Yabause's website here
 

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« 14. August 2007 »


Gamecube Gekko WIP shots!
Posted by: Chrono Archangel at 1:29 am CET
Lightning and ShizZy have been hard at work for the last couple of weeks and have made some nice progress on the video plugin. They've decided to let the public know by posting 2 new screenshots for everyone to see.
 
Super Mario Sunshine may be one of the first games released on the GameCube but it is one of the more complex in terms of handling graphics. Here is how this game looks right now :
 
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And finally, as always, another shot of The Legend of Zelda: Wind Waker was posted to show the recent options added to the graphics configuration. You definitely want to click on this picture:
 
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� For more information, be sure to check out the website and forums

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« 12. August 2007 »


Nintendo DS DeSmuME 0.7.3 for Mac released!
Posted by: Chrono Archangel at 1:19 am CET
The DeSmuME team has once again another great release. This time being a port of their great emulator to the Mac! Here's what they had to say:

The new things in this release are a Cocoa port and translations support for Gtk-glade port.

With the Cocoa port, Mac OS X users can now fully enjoy DeSmuME on their favorite system! The Mac port doesn�t yet have all the features of the other ports but should run all games with near same compatibility. (DeSmuME running on Mac OS X)

Translations are now available on three ports: Cocoa, Gtk-glade and Windows, feel free to send us new translations (there�s instructions on how to do it in README.TRANSLATION).
� Download DeSmuME 0.7.3 for Mac right here on NGEmu!
� Visit DeSmuME's homepage for more information
 
 

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« 09. August 2007 »


Playstation Xebra 07/08/09 released!
Posted by: Chrono Archangel at 3:31 am CET
Dr. Hell released a new version of his PSX emulator called Xebra! The website being in japanese prevents me from giving you a changelog.  Download it, try it out and see the changes for yourself. :)
 
BERJAYA 
 
� Download Xebra 07/08/09 right here on NGEmu!
� Check out Xebra's website here (Japanese)
 

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« 22. July 2007 »


Playstation pSX 1.12 released!
Posted by: Chrono Archangel at 11:37 pm CET
pSXAuthor has announced on Emuforums a new release of his PSX emulator. Here are the changes for version 1.12 :
  • Fixed crash on startup with -f command line option
  • Fixed SPU bug that caused FF8 FMV audio to stop sometimes
  • Fixed bug that prevented some keys being mapped to controllers
  • Fixed bug where window size/position was reset when using fast forward
  • Added support for Alcohol 120% MDF/MDS images
  • Fake subcode in track gaps (required for TombRaider1)
  • Fixed Syphon Filter boot hang
  • Fixed infinite loop in Tekken3 and Deception3
  • Changed 384 mode to 364 which seems to be correct (based on TombRaider)
  • Fixed aspect ratio correction for 5:4
� Download pSX 1.12 right here on NGEmu!
� Download pSX 1.12 for Linux!
� Check out pSX's website and forum for more information

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« 20. July 2007 »


Nintendo DS NeonDS 0.1.0 released!
Posted by: Chrono Archangel at 11:52 pm CET
A new version of NeonDS is now available. This fairly new emulator to the scene is already able to emulate 2D games with great speeds. NeonDS 0.1.0 no longer needs the NDS BIOS to function as it added it's own emulated BIOS.
 
� Download NeonDS 0.1.0 right here on NGEmu!
� Check out NeonDS's website

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« 10. July 2007 »


Nintendo DS DeSmuME 0.7.2 released!
Posted by: Chrono Archangel at 1:58 am CET
The DeSmuME team released a new version of their Nintendo DS emulator based off YopYop original work. This release only fixes a few bugs. Here's the changelog:
 
spu
  • big endian fixes. [cyberwarriorx]
gpu
  • big endian fixes. [marcus_c]
gtk-glade
  • opengl improvements. [masscat]
general
  • Added support for setting NDS firmware language value. [masscat]
  • Function added for setting firmware language. [masscat]
  • Mac/msys compilation fixes. [cyberwarriorx]
  • Fix compilation when pkg-config macros are not available [evilynux]
DeSmuME 0.7.2 for Windows
DeSmuME 0.7.2 for Debian (i386)
� Visit the DeSmuME website here

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« 03. July 2007 »


Nintendo DS iDeaS 1.0.1.7 released!
Posted by: Chrono Archangel at 1:35 am CET
The NDS emulator releases just keep coming. This time Lino is at it again with iDeaS 1.0.1.7. This releases fixes alot of bugs. Here's what's been fixed/added:
  • Fixed a bug in smulwy and smlawy opcode.
  • Fixed a bug in ldrd and strd opcode.
  • Fixed a bug in swi opcode.
  • Fixed a bug in GXFIFO register.
  • Fixed a bug in GXSTAT register.
  • Fixed a bug in texture slots management.
  • Fixed a bug in textures management.
  • Fixed a bug in FAT emulation.
  • Fixed a bug in read byte in video memory.
  • Fixed a bug in visualization layer disabled.
  • Fixed a bug in Extended Palettes Slots.
  • Fixed a bug in touch position detection in rotation mode.
  • Fixed a bug in IRQ management.
  • Fixed a bug in plugins management.
  • Fixed a bug in BGxCNT.
  • Fixed a bug Unable to read.
  • Fixed a bug in Extended Mode Background Size.
  • Added cheats features.(Action Repaly DS only)
  • Added Plain ARM7-CPU memory access.
  • Added support for ELF format.
  • Added visualization source code in debugger window.
  • Added LZ77UnCompVram bios function.
  • Added Windows 0 and 1 rendering.
Audio Plugin 1.0.0.2 :
  • Added Savestate capability.
  • Added Change Volume feature.
  • Fixed a bug in SOUNDxCNT register.
  • Fixed a bug in calculation resampling frequency.
Avi Capture Plugin 1.0.0.1 :
  • Added support for compressed formats.

� Download iDeaS 1.0.1.7 right here on NGEmu!
� Download iDeaS's audio plugin 1.0.0.2
� Download iDeaS's AVI capture plugin 1.0.0.1
� Visit the iDeaS webpage here

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« 01. July 2007 »


Nintendo DS No$GBA 2.4c released
Posted by: Chrono Archangel at 1:24 am CET
Martin released another version of his GBA/NDS emulator. No$GBA 2.4c brings a few fixes to this great emulator. Here is the changelog:
web: updated magicflr.zip (with NDS and e-Reader source) (additionally to GBA)
web: uploaded hotmail.htm (hotmail is deleting ALL emails that I am sending)
web: updated ereader.zip package (using new bmp/raw/bin/ori/plus directives)
ereader/a22i/japan: uses 8bit/16bit charset depending on invalid 8bit chars
reader/help: notes on non-vpk mode, and on z80-wait-opcodes, 5bit-card types
ereader/a22i/jap/ori: inserts dummy-sub-titles, and z80-stub to start gba-code
ereader/a22i: .ereader_create_bmp/raw/bin .ereader_japan_ori/plus directives
debug: supports vert_splitter for code/stack sizing (instead outer-edges only)
ereader/loader: supports multi/single .raw/.bin files (auto-converted to bmp)
no$fmw: fixed dtcm/pal/oam zerofill init (memory wasn't mapped/enabled there)
gui: added OFN_ENABLESIZING to all filemenues (win98 and up; ignored by win95)
ereader/a22i: also creates RAW dotcode (multi-strip) (all strips in 1 file)
debug: adjusts small-gamescreen size in nds-mode (256x192 instead of 240x160)
bios-clone: 80x86-mode redirects nds-callback/gba-sound to rom-image (if any)
gui: defaults .hlp window-width to correct 80 columns (not more, not less)
� Download No$GBA 2.4c right here on NGEmu!
� Visit the No$GBA homepage for more info
 

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« 30. June 2007 »


Nintendo DS NeonDS 0.0.5 released!
Posted by: Chrono Archangel at 10:02 pm CET
NeonDS is a new emulator to the NintendoDS scene but is already proving it can compete with the older emulators. orz released NeonDS 0.0.5 today and here are the changes:
  • Fix 2D display emulation
  • Fix DMA emulation timings
  • Improve ARM instruction emulation speed
  • Improve game compatibility
  • Support 2Mbit flash saving
� Download NeonDS 0.0.5 now!
� Visit the NeonDS homepage for more info

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« 27. June 2007 »


Playstation Portable Daedalus PSP R12 released!
Posted by: Chrono Archangel at 9:50 pm CET
Strmnnrmn has released another version of his great Nintendo64 emulator for the PSP. This release fixes most of the issues that was keeping Super Smash Bros. from running. Here is the changelist:
  • [!] Fixed issue preventing Goldeneye from being loaded.
  • [!] Fixed dynarec for Goldeneye.
  • [!] Fixed dynarec for Super Smash Bros.
  • [!] Fix various texturing issues with 4bpp and small or non power-of-2 textures.
  • [!] Fix TexRect instructions with negative s/t components.
  • [!] Fixed the HUD in Mario 64 (broken in R11.)
  • [!] Fixed lights in F3DEX2 microcodes.
  • [+] Correctly implement instruction fetch exceptions, improving compatibility.
  • [+] Improved floating point compatibility.
  • [+] Correctly handle mask_s/mask_t tile values.
  • [+] Implemented a few custom blend modes.
  • [+] Screenshots just cover visible viewport.
Once again, if you're a PSP owner, this is definitly worth a look.
 
� Check out Strmnnrmn's blog
 

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« 24. June 2007 »


Saturn Yabause 0.8.5 released
Posted by: Chrono Archangel at 9:22 pm CET
Guillaume released a new version of his Sega Saturn emulator Yabause. This last release is available for Windows, Linux, Mac and DC! Here are the changes:
 
SCSP
  • Added functions for dumping individual slots to wav files.  
SCU
  • Fixed SCU execution speed 
SH2
  • Added DVDNTL/DVDNTH mirrors
  • Added overflow interrupt
VDP1
  • Added function for displaying vdp1 textures for debugging
  • Other bug fixes
VDP2
  • Added more RBG0 debug info 
68K 
  • Added a core system for m68k and a c68k core interface.
  • Added a dummy m68k core based on old yabause code, working enough to boot the bios.
emulated bios
  • Registers are now reset correctly
  • Fixed bug in BiosSetSh2Interrupt
  • Added Read/Write Save support
  • Added undocumented CD Authentication function opengl
video core
  • RBG0 bug fixes
  • Rotation Screen improvements
software video core
  • Added 32 BPP cell draw mode
bsd port
  • Added support for OpenBSD
linux port
  • Fixed the segfault that occured when opening the preferences dialog.
  • Added texture display in vdp1 debug dialog
  • Other GUI improvements
macos port
  • Added browse button for bios setting
  • Other bug fixes
windows port
  • Fixed a bug that was causing sound to not work on some people's computers.
  • Added texture display in vdp1 debug dialog
  • Added window/full screen resizing
  • Added full screen on startup
  • Settings changed to use tabs instead of what was previously used
  • Other bug fixes
  • Logging now is done to a logging window when DEBUG is defined while compiling.
  • Added cheat dialog
  • Added memory editor
  • Added Visual C++ project file
general
  • Added Cheat support. Largely untested.
 
� Download Yabause 0.8.5 right here on NGEmu
� Versions for Linux, Mac and Dreamcast are also available.
� Visit Yabause's homepage here

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