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Over on the PCSX2 site (a PlayStation 2 emulator), work in progress news has been posted regarding Online Netplay Support!
GiGaHeRz did it!! *hic* *wobble*...erm, oh I'd best explain I suppose!
DEV9 is a section of the PS2 which handles a variety
of things; HDD, USB and ethernet. GiGaHeRz has been working on one
aspect of DEV9, ethernet!
PCSX2 now supports PS2 ethernet, so what does that mean? ONLINE PLAY BABY. On August 30th 2007 GiGaHeRz successfully logged on to the official Capcom Monster Hunter servers and entered a town, briefly after his success I to logged in and joined him!
Subsequently most of the betatesting and development team have logged
onto Monster Hunter, interacted with people playing on their real PS2's
and even gone questing with each other; including other Monster Hunter
players.
This is a significant moment for PCSX2, as we are perhaps one of the
first emulation projects to ever let the emulator user connect to a
real live official server and play their game online. The only other
project we are aware of; that has even come close to this feat would be
nullDC (a Dreamcast emulator for Windows).
Testing is ongoing with a variety of online games, and the lack of USB
keyboard and mouse support (hopefully to be resolved soon), means PAD
typing messages is the only way to communicate online.
This advance towards emulating some of the more "unique" features of
the PS2 has once again put into sharp focus the need for you to dump
your own BIOS. The specifics I won't detail here, however those of you
downloading your BIOS will suffer the consequences.
We shall let you know of further progress with any games we get to go online, but Monster Hunter is a fantastic
example of how well PS2 emulation can work, average framerates of 50-70
FPS, with lows of 35 in intense moments. Monster Hunter is utterly
stable, I myself have been playing it for some time only noticing minor
visual issues on rare occasions.
So here for your pleasure is a video of us just saying hello, and 80 (both general and online) screenshots!...now if you don't mind, we've got alcohol to consume *hic*
(Going online with PCSX2, see, lack of constant news means something big is happening!)
(Big group photo session, oh boy did this take some arranging!)
(Everyone in the tavern, drunk and horny! Note drkIIRaziel in the second tavern shot, thats the drkIIRaziel from nullDC!)
Once again here is a new release of Dr. Hell's PlayStation emulator called Xebra. It's one of the most active PSX emulator at the moment and it just keeps getting better and better.
pSX Author let us know of a new release of his PlayStation emulator in this thread. As always, pSX tries to emulate the console as accurate as it can without any modifications or enhancements. Here are the changes for this release :
Added Korean, Bosnian, Serbian and Icelandic translations
Added some missing translations to Linux build
Debugger DMA capture buffer now autoresizes
Fixed streaming music in Jikkyou Oshaberi Parodius
Fixed bug when setting sound frequency in Windows
Implemented volume and mute in Linux
Fixed "missing body parts" bug in Deception 3
Fixed bug that caused XA audio in Deception 3 to not stop correctly
Fixed random crash in Road Rash: Jailbreak
Fixed debugger crash when emulator is reading from CD
Fixed hang opening CD images in Linux
Per-user settings for Linux (.ini file is now stored in ~/.pSX)
Removed SSE instructions used during init (should fix crash on AMD CPUs)
Fixed GTK warnings when clicking window close button in Linux
Our buddy orz released a new version of his Nintendo DS emulator. NeonDS is now up to version 0.1.1 and now has a 3D engine. Here are the changes :
3D display engine (incomplete yet)
Replace D3D with OpenGL for display rendering
Support 2x display zooming
Fix some DMA bugs
Also, be sure to check out our new NeonDS Discussion forums on Emuforums! Feel free to ask questions, post screenshots or make comments as orz regularly checks the threads. :)
Finally! The moment alot of poeple was waiting for has finally arrived. You've all seen the screenshots and will now be able to try it out yourself. Dolphin 1.03.2 Beta x64 is out!
THIS VERSION IS ONLY FOR 64BIT CPUs. IT WILL NOT WORK ON 32BIT CPUs.
Here's what Falcon4ever (a betatester from Dolphin) has posted on the Dolphin website:
I guess some guys thought we never would update this
page again ;) ...
Last
year the Dolphin Beta testing team (CKemu/Chaoscode/Knuckles) already posted
shots of Dolphin 1.03.2 x64 which also has dualcore support.
Well finally you can test
this version aswell, however there are a few general notes:
- Remember that
this version is a PRIVATE BETA version.
- This means it is less stable than
Dolphin 1.02, USE AT OWN RISK.
- This version requires a 64bit
operating system (either Windows XP64 or Vista64)
- SO IT WILL NOT WORK ON
A 32BIT OS (GOT THAT?)
-The graphics/audio plugins haven't been
upgraded.
- Due core changes some games might run better, some might run
worse or not at all
- Speed is now CPU dependant, dualcore is obviously helps
a lot.
Quote from Chaoscode: "SSBM is 100% playable with 100% speed on my
crappy computer."
Enjoy this Public beta testing release, and...
don't
forget to thank ector & F|RES in this thread!
A new version of the great GBA/NDS emulator, No$GBA, was released today. This release brings more fixes to the wifi and ds-lite emulation. Here's the full list of changes:
debug/setup: allows to enable/disable user-debugmsg, wifi-log, and 3d-log
cpu: emulates undef opcode/copro exception (with warning if no
bios/vector=0)
wifi/emu: emulates new bits in rx header, and optional auto
sequence control
cpu/bugfix: arm ldm/stm accidently destroyed
mis-alignments (on writeback)
wifi/help: added info on port 1C4h, and on
some of the 1Bxh ports (rxstat's)
wifi/help: added new chapter on transmit
errors and automatic ACK responses
wifi/help: added info on ports
1A8h,1AAh,1ACh,1AEh (bit0..12 vs. 1B0h..1BFh)
wifi/help: discovered new
bits in RX header, added notes on MAC addresses
wifi/debug: allows to log
all packets (with automatic comments on ieee header)
wifi/help: added notes
on automatic sequence ctrl and auto-modified frame ctrl
wifi/emu: tx-engine
uses new timers, and emulates length/rate/preamble timing
wifi/emu:
emulates the various wifi counters and irqs at correct timing
debug/setup:
memorizes if iomap window was open (if so, re-opens it on boot)
debug/emustop: break_requests (esc-key) take place only on current machine
debug/internal: replaced ds:bibos swi_retadr/haltstop/intrwait by vals:bios
Guillaume released another version of his Sega Saturn emulator called Yabause. Here are the changes in this release :
68k:
- Fixed a bug which caused the emulator to crash if 68k execution jumped
to
an invalid address. scsp:
- Fixed a bug where the slot buffer
pointers weren't set correctly.
- Added a function for debugging SCSP
registers vdp1:
- MODR returns the correct version number now.
- Fixed
a bug that caused Local Coordinates, etc. commands to not get
executed
correctly. software video core:
- Added vdp2 horizontal flip
for cell mode. linux port:
- Improved vdp1 window a bit.
- Updated
website url.
- Some cleanups macos port:
- Added browse buttons for
some settings.
- Added universal build support.
- Emulation loop was
optimized.
- Fixed bug when "Run" is selected from the menu.
- Audio is
now muted when emulator is paused.
- Fixed Backup RAM saving.
- Fixed a
bug that was causing filenames to be parsed wrong.
- Other bug fixes and
cleanups. windows port:
- msys compiling is now fixed.
- Windows
position is now saved when program exits.
- Fixed sound volume adjustment.
Should be more accurate now.
- Fixed centering bug on joysticks.
- Fixed
POV hat diagonals.
- Sound is now muted in the about dialog.
- Other bug
fixes. general:
- Added COFF file support.
Lightning and ShizZy have been hard at work for the last couple of weeks and have made some nice progress on the video plugin. They've decided to let the public know by posting 2 new screenshots for everyone to see.
Super Mario Sunshine may be one of the first games released on the GameCube but it is one of the more complex in terms of handling graphics. Here is how this game looks right now :
And finally, as always, another shot of The Legend of Zelda: Wind Waker was posted to show the recent options added to the graphics configuration. You definitely want to click on this picture:
� For more information, be sure to check out the website and forums
The DeSmuME team has once again another great release. This time being a port of their great emulator to the Mac! Here's what they had to say:
The new things in this release are a Cocoa port and translations support for
Gtk-glade port.
With the Cocoa port, Mac OS X users can now fully enjoy DeSmuME on their
favorite system! The Mac port doesn�t yet have all the features of the other
ports but should run all games with near same compatibility. (DeSmuME running on Mac OS
X)
Translations are now available on three ports: Cocoa, Gtk-glade and Windows,
feel free to send us new translations (there�s instructions on how to do it in
README.TRANSLATION).
Dr. Hell released a new version of his PSX emulator called Xebra! The website being in japanese prevents me from giving you a changelog. Download it, try it out and see the changes for yourself. :)
A new version of NeonDS is now available. This fairly new emulator to the scene is already able to emulate 2D games with great speeds. NeonDS 0.1.0 no longer needs the NDS BIOS to function as it added it's own emulated BIOS.
The DeSmuME team released a new version of their Nintendo DS emulator based off YopYop original work. This release only fixes a few bugs. Here's the changelog:
spu
big endian fixes. [cyberwarriorx]
gpu
big endian fixes. [marcus_c]
gtk-glade
opengl improvements. [masscat]
general
Added support for setting NDS firmware language value. [masscat]
Function added for setting firmware language. [masscat]
Mac/msys compilation fixes. [cyberwarriorx]
Fix compilation when pkg-config macros are not available [evilynux]
The NDS emulator releases just keep coming. This time Lino is at it again with iDeaS 1.0.1.7. This releases fixes alot of bugs. Here's what's been fixed/added:
Fixed a bug in smulwy and smlawy opcode.
Fixed a bug in ldrd and strd opcode.
Fixed a bug in swi opcode.
Fixed a bug in GXFIFO register.
Fixed a bug in GXSTAT register.
Fixed a bug in texture slots management.
Fixed a bug in textures management.
Fixed a bug in FAT emulation.
Fixed a bug in read byte in video memory.
Fixed a bug in visualization layer disabled.
Fixed a bug in Extended Palettes Slots.
Fixed a bug in touch position detection in rotation mode.
Fixed a bug in IRQ management.
Fixed a bug in plugins management.
Fixed a bug in BGxCNT.
Fixed a bug Unable to read.
Fixed a bug in Extended Mode Background Size.
Added cheats features.(Action Repaly DS only)
Added Plain ARM7-CPU memory access.
Added support for ELF format.
Added visualization source code in debugger window.
NeonDS is a new emulator to the NintendoDS scene but is already proving it can compete with the older emulators. orz released NeonDS 0.0.5 today and here are the changes:
Strmnnrmn has released another version of his great Nintendo64 emulator for the PSP. This release fixes most of the issues that was keeping Super Smash Bros. from running. Here is the changelist:
[!] Fixed issue preventing Goldeneye from being loaded.
[!] Fixed dynarec for Goldeneye.
[!] Fixed dynarec for Super Smash Bros.
[!] Fix various texturing issues with 4bpp and small or non power-of-2
textures.
[!] Fix TexRect instructions with negative s/t components.
Guillaume released a new version of his Sega Saturn emulator Yabause. This last release is available for Windows, Linux, Mac and DC! Here are the changes:
SCSP
Added functions for dumping individual slots to wav files.
SCU
Fixed SCU execution speed
SH2
Added DVDNTL/DVDNTH mirrors
Added overflow interrupt
VDP1
Added function for displaying vdp1 textures for debugging
Other bug fixes
VDP2
Added more RBG0 debug info
68K
Added a core system for m68k and a c68k core interface.
Added a dummy m68k core based on old yabause code, working enough to boot the bios.
emulated bios
Registers are now reset correctly
Fixed bug in BiosSetSh2Interrupt
Added Read/Write Save support
Added undocumented CD Authentication function opengl
video core
RBG0 bug fixes
Rotation Screen improvements
software video core
Added 32 BPP cell draw mode
bsd port
Added support for OpenBSD
linux port
Fixed the segfault that occured when opening the preferences dialog.
Added texture display in vdp1 debug dialog
Other GUI improvements
macos port
Added browse button for bios setting
Other bug fixes
windows port
Fixed a bug that was causing sound to not work on some people's computers.
Added texture display in vdp1 debug dialog
Added window/full screen resizing
Added full screen on startup
Settings changed to use tabs instead of what was previously used
Other bug fixes
Logging now is done to a logging window when DEBUG is defined while compiling.