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The Wayback Machine - https://web.archive.org/web/20170222000057/https://android-developers.googleblog.com/search/label/AndroidDevStory
Showing posts with label AndroidDevStory. Show all posts
Showing posts with label AndroidDevStory. Show all posts

24 January 2017

Discover and celebrate the best local games at Indonesia Games Contest

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Posted by David Yin, Business Development Manager, Indonesia, Google Play.

It is a great time to be a mobile game developer on Android with the opportunity reaching more than a billion global users on Google Play. At the same time, developers in fast growing mobile markets like Indonesia have an additional opportunity in the form of a huge local audience that is hungry for local content. We have already seen thousands of Indonesian developers launch high quality, locally relevant games for this new audience, such as "Tahu Bulat" & "Tebak Gambar".

In our continuous quest to discover, nurture growth, and showcase the best games from Indonesia, we are really happy to announce Indonesia Games Contest. This contest celebrates the passion and great potential of local game developers, and provides an opportunity to raise awareness of your game with global and local industry experts, together with gamers, from across Indonesia. It's also a chance to showcase your creativity and win cool prizes.
Entering the contest

The contest is only open to developers based in Indonesia who have published a new game on Google Play after 1 January 2016. Make sure to visit our contest website for the full list of eligibility criteria and terms. A quick summary of the process is below:
  1. If you are eligible, submit your game by 19 March 2017.
  2. Entries will be reviewed by Google Play team and industry experts, and up to 15 finalists will be announced in early April 2017.
  3. The finalists will get to showcase their games at the final event in Jakarta on 26 April 2017.
  4. Winner and runners up will be announced at final event.
To get started

Visit our contest website to find out more about the contest and submit your game.
Terima Kasih!


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19 January 2017

Android Developer Story: Wallapop improves user conversions with store listing experiments on Google Play

Posted by Lily Sheringham, Developer Marketing, Google Play
Wallapop is a mobile app developer based in Barcelona, Spain. The app provides a platform to users for selling and buying things to others nearby in a virtual flea market by using geolocalization. Wallapop now has over 70% of their user base on Android.

Watch Agus Gomez, Co-Founder & CEO, and Marta Gui, Growth Hacking Manager, explain how using store listing experiments has increased their conversion rate by 17%, and has allowed them to optimize organic installs.


Learn more about store listing experiments. Get the Playbook for Developers app to stay up-to-date with more features and best practices that will help you grow a successful business on Google Play.


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Tips from developers Peak and Soundcloud on how to grow your startup on Google Play


Posted by Francesca Di Felice, Developer Marketing at Google Play

At Playtime 2016, Google Play's series of developer events, we met with top app and game developers from around the world to share learnings on how to build successful businesses on Google Play. Several startups, including game developer Peaklabs and audio platform SoundCloud, presented on stage their own best practices for growth, which you might find helpful.

Testing for growth, by Peak

Hear from Kevin Shanahan, Product Manager from Peak, a brain training app, on how to grow sustainably.



  • Test lots of ideas: You can't be sure of what will work and what won't, so you need to test lots of ideas. Peak ran four different tests to try to increase conversions to Pro (their subscriber offering):
  1. Made the ability to replay games a Pro feature
  2. Reduced price of Pro by 25% in top 2 markets
  3. Bundled add-on modules from partners into Pro
  4. Showed a preview of Pro-only content
          One of these tests resulted in a 50% increase in conversions.

  • Get the basics right: Start with a great product and have a data-informed culture. Don't only test app features, experimenting your store listing using store listing experiments is also important.
  • Build a robust A/B testing process: Having a well-defined A/B testing process and a system for tracking your experiments is key to testing quickly and effectively.

Improving user retention, by SoundCloud

Andy Carvell, former Product Manager at SoundCloud, an online audio distribution platform that enables its users to upload, record, promote, and share their originally-created sounds, explains how they focus on retention to improve growth.

 

  • Design your retention strategy: Apps with poor retention grow slowly. To increase your retention you should:
    • Convert new users to repeat visitors by providing a strong onboarding experience for new users and taking a high-touch approach during the first days and weeks.
    • Increase visit frequency within this group by providing frequent, timely, and relevant messaging about content or activity on the platform.
    • Target returning users who were not seen over the last period, who are 'at risk of churn' users, by giving them reasons to come back for another session before losing them.
    • Re-activate lapsed (long-term churned) users with campaigns to remind them about your app and offer an incentive to return.
  • Build 'growth machines': Create repeatable processes that testing has proven to positively impact retention, retaining users, and preventing churn.
  • Use activity notifications in a personalised and effective way: At SoundCloud there are plenty of things that happen when users are not in the app that might be relevant to them, for example new content releases or social interactions. They tested 5 new notification types, always keeping a control group to better keep track of the impact, and managed to increase retention in a 5%. Watch the video above for more of Andy's tips on making better use of notifications.

Other speakers, such as Silicon Valley VC Greylock, have also shared their tips for startup growth. Watch more sessions from this year's Playtime events to learn best practices from other apps and game partners, and the Google Play team. Get the Playbook for Developers app to stay up to date with news and tips to help you grow a successful business on Google Play.

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18 January 2017

Southeast Asian indie game developers find success on Google Play

Posted by Vineet Tanwar, Business Development Manager, Google Play

Indie game developers bring high quality, artistic, and innovative content to Google Play and raise the bar for all developers in the process. In fact, they also make up a large portion of our 'Editor's Choice' recommended titles.
Southeast Asia, in particular, has a vibrant indie game developer ecosystem, and we've been working closely with them to provide tools that help them build successful businesses on Google Play. Today, we're sharing stories from three Indie developers based in Singapore, Vietnam, and Indonesia, who joined us at our 'Indie Game Developers Day' workshops in May 2016 and all of whom have experienced significant growth since.

Inzen Studio from Singapore learned how to use store listing experiments and has improved the conversion rate of their newly launched game Dark Dot by 25%. Indonesia based studio, Niji Games, creator of Cute Munchies, implemented 'Saved Games' and 'Events and Quests' from Google Play games services to significantly improve user retention, and also earned an 'Editor's Choice' badge in the process. Ho Chi Minh City based developer, VGames, optimized monetization and introduced new paid products for their game Gungun online, and grew revenue by over 100%.


Indie game developers who are interested in meeting members of Google Play and who would like to work closer with us are invited to join our next round of SEA workshops in March 2017. To apply for these events, just fill in this form and we will reach out to you.


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29 November 2016

Android Developer Story: Le Monde increases subscriptions with Google Play Billing

Watch Edouard Andrieu, Director of Mobile, and Ahcene Amrouz, Product Manager for Mobile, explain how La Matinale has a 6% higher subscription conversion on Android than on other platforms thanks to tools like Google Play Billing.

Learn more how to add an introductory price to your subscription, and get the News Publisher Playbook to stay up-to-date with more features and best practices to help you find success for your news apps on Google Play.


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20 October 2016

Android Developer Stories: drupe and Noom expand globally by localising their apps on Google Play

Posted by Kacey Fahey, Marketing Programs Manager, Google Play

Interested in growing your app on a global scale? See how two app developers localized their apps in unique ways to drive revenue and user engagement.

drupe

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drupe is a communications app that utilizes the openness of android to build a truly native experience delivering highly contextual recommendations to their users across the world.

Key to achieving international growth, drupe has translated their app in 17 languages, and their store listing page in 28 languages. This led to an increase in conversion and retention rates. Additionally, when entering India, the team noticed several user reviews requesting integration with a specific messaging app widely used in the Indian market. Through a combination of this integration, adding Hindi language translation, and other new features, drupe saw improved performance. In six months, daily active users increased 300%, and actions per average daily user increased 25% in the Indian market.

Noom

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Noom is a health & fitness app that has achieved an 80% increase in international revenue growth on Android over the past three years by localizing their app with unique cultural behaviors, cuisines, and local-market coaches.

In addition to translating their app and store listing page, Noom conducted extensive analysis to determine the right financial model tailored to each international market. This included evaluation of their competitive landscape and local health and wellness spending behavior, in addition to running pricing experiments to determine the optimal offering between subscriptions, IAPs, or a premium app.

Use the Localization Checklist to learn more about tailoring your app for different markets to drive installs and revenue, and to create a better overall user experience. Also, get the Playbook for Developers app to stay up-to-date on new features and learn best practices that will help you grow a successful business on Google Play.

Read the full articles for drupe and Noom.

12 October 2016

Android Developer Story: PicMix reaches global audience on Google Play

Posted by Lily Sheringham, Google Play team

Inovidea Magna Global, is the developer of PicMix, a photo and video editing app, which has now evolved into an interest based social media platform powered by content discovery and social commerce. It has 27 million users worldwide, 65% of which are outside of its home market in Indonesia.

Hear Calvin Kizana, CEO, and Sandy Colondam, Co-founder, explain how they used Google Play tools, such as Store Listing Experiments and Material Design, to create a high quality app which appeals to a global audience.

Learn more about store listing experiments and find out how to get started with Material Design. Also, get the Playbook for Developers app and stay up-to-date with more features and best practices that will help you grow a successful business on Google Play.

05 October 2016

Android Developer Story: Papumba grows revenue globally by localising its family titles on Google Play

Posted by Lily Sheringham, Google Play team

Papumba is an educational games developer based in Argentina, with a core team of four people and a vision to grow a global business.

Watch Gonzalo Rodriguez, CEO, and Andres Ballone, CFO, explain how working with a team of experts from across the world and adapting their games to local markets helped them find success globally.

Learn more about localized pricing and translation services to grow your app or game business globally on Google Play. Also, get the Playbook for Developers app to stay up-to-date on new features and learn best practices that will help you grow a successful business on Google Play.

31 August 2016

Android Developer Story: Hutch improves player engagement with A/B testing on Google Play

Posted by Lily Sheringham, Google Play team

Hutch is a London based mobile studio focusing entirely on racing games, with more than 10 million players on Google Play. For their latest game, MMX Hill Climb, they used A/B testing and game analytics to improve the game design and experience resulting in more than 48 mins daily active usage per user.

Watch Shaun Rutland, CEO, and Robin Scannell, Games Analyst, explain how they were able to deliver a more engaging user experience in this video.

Learn more about A/B testing and get the Playbook for Developers app to stay up-to-date on new features and learn best practices that will help you grow a successful business on Google Play.

10 August 2016

Android Developer Story: Hole19 improves user retention with Android Wear

Posted by Lily Sheringham, Google Play team

Based in Lisbon, Portugal, Hole19 is a golfing app which assists golfers before, during, and after their golfing journey with GPS and a digital scorecard. The app connects the golfing community with shared statistics for performance and golf courses, and now has close to 1 million users across all platforms.

Watch Anthony Douglas, Founder & CEO, and Fábio Carballo, Head Android Developer, explain how Hole19 doubled its number of Android Wear users in 6 months, and improved user engagement and retention on the platform. Also, hear how they are using APIs and the latest Wear 2.0 features to connect users to their golfing data and improve the user experience.


Learn more how to get started with Android Wear and get the Playbook for Developers app to stay up-to-date with more features and best practices that will help you grow a successful business on Google Play.

27 July 2016

Android Developer Story: Culture Alley reaches millions of English learners on Google Play

Posted by Lily Sheringham, Google Play team

Culture Alley developed the app Hello English to help Indians learn English through gamification, supporting over 15 dialects. More than 13 million people now use Hello English in India and around the world.

Hear Nishant Patni, Founder & CEO and Pranshu Bhandari, Co-Founder, explain how they optimized the app to address challenges faced by emerging markets. Learn how they used various Google Play tools to address varying levels of connectivity and device capabilities, and improve user retention.

Learn more best practices about building for billions and watch the ‘10 tips to build an app for billions of users’ video to get more tips. Also, get the Playbook for Developers app and stay up-to-date with more features and best practices that will help you grow a successful business on Google Play.

20 July 2016

Android Developer Story: StoryToys finds success in the ‘Family’ section on Google Play

Posted by Lily Sheringham, Google Play team

Based in Dublin, Ireland, StoryToys is a leading publisher of interactive books and games for children. Like most kids’ app developers, they faced the challenges of engaging with the right audiences to get their content discovered. Since the launch of the Family section on Google Play, StoryToys has experienced an uplift of 270% in revenue and an increase of 1300% in downloads.

Hear Emmet O’Neill, Chief Product Officer, and Gavin Barrett, Commercial Director, discuss how the Family section creates a trusted and creative space for families to find new content. Also hear how beta testing, localized pricing and more, has allowed StoryToy’s flagship app, My Very Hungry Caterpillar, to significantly increase engagement and revenue.

Learn more about Google Play for Families and get the Playbook for Developers app to stay up-to-date with more features and best practices that will help you grow a successful business on Google Play.

15 June 2016

Android Developer Story: Sendy uses Google Play features to build for the next billion users

Posted by Lily Sheringham, Google Play team

Sendy is a door to door on-demand couriering platform founded in Nairobi, Kenya. It connects customers and logistics providers, providing two unique apps, one for the driver and one for the customer. Watch CEO & Co-founder, Meshack Alloys, and Android Developer, Jason Rogena, explain how they use Developer Console features, such as alpha and beta testing, as well as other tips and best practices, to build for the next billion users.

Learn more about building for billions and get more tips to grow your games business by opting-in to the Playbook app beta and download the Playbook app in the Google Play Store.

06 April 2016

Android Developer Story: Video editing app WeVideo increases user engagement with material design

Posted by Lily Sheringham, Google Play team

WeVideo is a video editing platform founded on a vision to make video creation accessible to anyone, anywhere. They first launched the popular WeVideo Video Editor app for Android, and since the latest update to the app, revenue on the platform has doubled every two months. In fact, almost 85% of their mobile users are on Android devices.

Watch Krishna Menon, President & CTO, and Oleg Tsaregorodtsev, Head of Mobile Development at WeVideo, explain how relaunching their app with material design increased user engagement by 100%. They also share how WeVideo improved monetization and installs using ratings & reviews, store listing experiments, and other features on Google Play.

Find out more about material design principles, and, learn how to find success on Google Play.

20 October 2015

Android Developer Story: RogerVoice takes advantage of beta testing to launch its app on Android first

Posted by Lily Sheringham, Google Play team

RogerVoice is an app which enables people who are hearing impaired to make phone calls through voice recognition and text captions. Founded by Olivier Jeannel, who grew up with more than 80 percent hearing loss, the company successfully raised $35,000 through Kickstarter to get off the ground. Today the team publicly released the app on the Android platform first.

The team behind RogerVoice talk about how material design and beta testing helped them create an interface which is accessible and intuitive to navigate for users.



Learn more about how RogerVoice built its app with the help of Google Play features:

  • Material Design: How Material Design helps you create beautiful, engaging apps.
  • Beta testing: Learn more about using beta testing on Google Play for your app.
  • Developer Console: Make the most of the Google Play Developer Console to publish your apps and grow and engage your user base.